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Cultural code : video games and Latin America / Phillip Penix-Tadsen.

MIT Press Direct (eBooks) Available online

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Format:
Book
Author/Creator:
Penix-Tadsen, Phillip, author.
Language:
English
Subjects (All):
Video games--Social aspects--Latin America.
Video games.
Video gamers--Latin America.
Video gamers.
Video games--Social aspects.
Latin America.
Physical Description:
1 online resource
Place of Publication:
Cambridge, MA : The MIT Press, 2016.
System Details:
text file
Summary:
How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games.
Contents:
Part I How Culture Uses Games
1 Play 31
2 Persuasion 63
3 Potential 95
Part II How Games Use Culture
4 Semiotics 141
5 Space 175
6 Simulation 205.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9780262334914
0262334917
OCLC:
940501473
Access Restriction:
Restricted for use by site license.

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