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The toxic meritocracy of video games : why gaming culture is the worst / Christopher A. Paul.

JSTOR Books Available online

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Format:
Book
Author/Creator:
Paul, Christopher A., author.
Language:
English
Subjects (All):
Video games--Social aspects.
Video games.
Merit (Ethics)--Social aspects.
Merit (Ethics).
Video gamers--Psychology.
Video gamers.
Psychology.
Social aspects.
Genre:
Electronic books.
Physical Description:
1 online resource (245 pages)
Place of Publication:
Minneapolis : University of Minnesota Press, [2018]
System Details:
text file
Contents:
Introduction : growing up gamer
Leveling up in life : how meritocracy works in society
A toxic culture : studying gaming's jerks
Coding meritocracy: norms of game design and narrative
Judging skill, from World of warcraft to Kim Kardashian : Hollywood
Learning from others
Conclusion : an obligation to do better.
Notes:
Includes bibliographical references and index.
Online resource; title from digital title page (viewed on June 11, 2018).
Other Format:
Print version: Paul, Christopher A. Toxic meritocracy of video games.
ISBN:
9781452956213
1452956219
9781452956206
1452956200
OCLC:
1003641417
Publisher Number:
10.5749/j.ctt2204rbz
Access Restriction:
Restricted for use by site license.

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