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Getting Gamers.
GIC Collection at Penn Libraries
Available from offsite location
- Format:
- Book
- Author/Creator:
- Madigan, Jamie.
- Language:
- English
- Subjects (All):
- Psychology.
- Local Subjects:
- Psychology.
- Contents:
- Part 1 Those Who Play
- 1 Why Do Perfectly Normal People Become Raving Lunatics Online? 3
- 2 Why Do People Cheat, Hack, and Peek at Strategy Guides? 19
- 3 Why Are Fanboys and Fangirls So Ready for a Fight? 35
- 4 Why Do We Get Nostalgic about Good Old Games? 55
- Part 2 Those Who Make
- 5 How Do Games Get Us to Keep Score and Compete? 71
- 6 How Do Games Get Us to Grind, Complete Side Quests, and Chase Achievements? 87
- 7 How Do Developers Keep Us So Excited about New Loot? 103
- Part 3 Those Who Sell
- 8 How Do Games Make Us Feel Immersed in Imaginary Worlds? 119
- 9 Why Do We Go Crazy for Digital Game Sales? 137
- 10 How Do Games and Apps Get You with In-Game Purchases? 155
- 11 How Do Games Keep Players Paying? 177
- 12 How Do Games Get Players to Market to Each Other? 189
- Part 4 The Games Themselves
- 13 Do We Shape Our In-Game Avatars or Do They Shape Us? 209
- 14 Why Do We Like Violent Games So Much? And Should We Be Worried That We Do? 223
- 15 Do Video Games Make You Smarter? 241.
- ISBN:
- 9781442239999
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