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Getting Gamers.

GIC Collection at Penn Libraries
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Format:
Book
Author/Creator:
Madigan, Jamie.
Contributor:
GIC Course Text Collection (University of Pennsylvania)
Language:
English
Subjects (All):
Psychology.
Local Subjects:
Psychology.
Contents:
Part 1 Those Who Play
1 Why Do Perfectly Normal People Become Raving Lunatics Online? 3
2 Why Do People Cheat, Hack, and Peek at Strategy Guides? 19
3 Why Are Fanboys and Fangirls So Ready for a Fight? 35
4 Why Do We Get Nostalgic about Good Old Games? 55
Part 2 Those Who Make
5 How Do Games Get Us to Keep Score and Compete? 71
6 How Do Games Get Us to Grind, Complete Side Quests, and Chase Achievements? 87
7 How Do Developers Keep Us So Excited about New Loot? 103
Part 3 Those Who Sell
8 How Do Games Make Us Feel Immersed in Imaginary Worlds? 119
9 Why Do We Go Crazy for Digital Game Sales? 137
10 How Do Games and Apps Get You with In-Game Purchases? 155
11 How Do Games Keep Players Paying? 177
12 How Do Games Get Players to Market to Each Other? 189
Part 4 The Games Themselves
13 Do We Shape Our In-Game Avatars or Do They Shape Us? 209
14 Why Do We Like Violent Games So Much? And Should We Be Worried That We Do? 223
15 Do Video Games Make You Smarter? 241.
ISBN:
9781442239999

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