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Maya: Facial Rigging/ with George Maestri.
- Format:
- Video
- Author/Creator:
- Maestri, George, 1960- speaker.
- Language:
- English
- Genre:
- Instructional films.
- Educational films.
- Video recordings.
- Physical Description:
- 1 online resource
- polychrome
- Place of Publication:
- Carpenteria, CA: linkedin.com, 2020.
- System Details:
- Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection.
- Summary:
- Learn how to rig facial features for natural movement and expression. Discover how to use blend shapes, joints, constraints, skinning, and more tools for character rigging in Maya.
- Rigging is a crucial step in character development and animation. A rig is the interface that dictates how your character moves and acts. And nowhere is this more important than the face: the window to your character's inner life. This course teaches you how to rig facial features for natural movement and expression using one of the leading 3D toolsets: Autodesk Maya. Instructor George Maestri shows how to prepare an existing model for rigging, use blend shapes to morph different facial features, and add joints to manipulate the face. He then dives into a real-world project, taking a model and rigging the head, eyes, and mouth controls. Finally, get tips for using different kinds of tools?constraints and clusters?to provide even more fine-grained control over facial movement.
- Participant:
- Presenter: George Maestri
- Notes:
- 7/01/2020
- Access Restriction:
- Restricted for use by site license.
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