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Essential mathematics for games and interactive applications by James M. van Verth, Lars M. Bishop
- Format:
- Book
- Author/Creator:
- Van Verth, James M., aut.
- Language:
- English
- Subjects (All):
- Video games--Programming--Mathematics.
- Video games.
- Three-dimensional display systems--Mathematics.
- Three-dimensional display systems.
- Computer graphics--Mathematics.
- Computer graphics.
- Physical Description:
- 1 online ressource (599 pages) illustrations, tables
- Edition:
- Third edition
- Place of Publication:
- Boca Raton, FL CRC Press, an imprint of Taylor and Francis [2015].
- System Details:
- text file
- Summary:
- Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.
- Contents:
- chapter 1 Representing Real Numbers
- chapter 2 Vectors and Points
- chapter 3 Linear Transformations and Matrices
- chapter 4 Affine Transformations
- chapter 5 Orientation Representation
- chapter 6 Interpolation
- chapter 7 Viewing and Projection
- chapter 8 Geometry and Programmable Shading
- chapter 9 Lighting
- chapter 10 Rasterization
- chapter 11 Random Numbers
- chapter 12 Intersection Testing
- chapter 13 Rigid-Body Dynamics.
- Notes:
- "An A K Peters Book."
- Includes bibliographical references.
- Description based on print version record.
- ISBN:
- 9781040079522
- 1040079520
- 9780429196232
- 0429196237
- 9781482250954
- 1482250950
- OCLC:
- 1005511727
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