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Essential mathematics for games and interactive applications by James M. van Verth, Lars M. Bishop

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Van Verth, James M., aut.
Contributor:
Bishop, Lars M., aut.
Language:
English
Subjects (All):
Video games--Programming--Mathematics.
Video games.
Three-dimensional display systems--Mathematics.
Three-dimensional display systems.
Computer graphics--Mathematics.
Computer graphics.
Physical Description:
1 online ressource (599 pages) illustrations, tables
Edition:
Third edition
Place of Publication:
Boca Raton, FL CRC Press, an imprint of Taylor and Francis [2015].
System Details:
text file
Summary:
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.
Contents:
chapter 1 Representing Real Numbers
chapter 2 Vectors and Points
chapter 3 Linear Transformations and Matrices
chapter 4 Affine Transformations
chapter 5 Orientation Representation
chapter 6 Interpolation
chapter 7 Viewing and Projection
chapter 8 Geometry and Programmable Shading
chapter 9 Lighting
chapter 10 Rasterization
chapter 11 Random Numbers
chapter 12 Intersection Testing
chapter 13 Rigid-Body Dynamics.
Notes:
"An A K Peters Book."
Includes bibliographical references.
Description based on print version record.
ISBN:
9781040079522
1040079520
9780429196232
0429196237
9781482250954
1482250950
OCLC:
1005511727

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