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Indie video game development work : innovation in the creative economy / Alexander Styhre.
Lippincott Library HD9993.E452 S79 2020
Available
- Format:
- Book
- Author/Creator:
- Styhre, Alexander, author.
- Language:
- English
- Subjects (All):
- Video games industry.
- Video game designers.
- Small business.
- Technological innovations--Management.
- Technological innovations.
- Physical Description:
- xiv, 246 pages ; 22 cm
- Place of Publication:
- Cham, Switzerland : Palgrave Macmillan, [2020]
- Summary:
- This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry. The video game industry is an exemplary entrepreneurial high growth industry that combines digital media, cinematographic representations and interactive gaming technologies, and uses global digital distribution channels to reach local gaming communities. The study examines a number of issues, concerns, challenges, and opportunities that indie developers are handling as part of their development work. The love of gaming and video games more specifically is the shared and unifying force of both so-called Triple-A developers and the indie developer community. Still, issues such as how to raise financial capital or otherwise fund the development work, or how to optimize the return on investment when video games are released on digital platforms are issues that indie developers need to cope with. The study is theoretically framed as a case of an innovation-led sector of the economy, yet being anchored in the Swedish welfare state model, wherein e.g., free tertiary education and social insurances and health case at low cost are provided and supportive of enterprising. 0This book will be valuable reading for academics working in the fields of knowledge management, innovation, and the creative economy.
- Contents:
- Intro
- Preface
- Acknowledgements
- Contents
- Chapter 1: The Ethnographer's Dilemma: To Understand a World That Is Not Your Own While Avoiding to Misrepresenting It
- Introduction: Claude Lévi-Strauss and the Anthropologist's Predicament
- The Ethnographer's Assignment: To Unveil Everyday Practices and Their Meaning
- The Study: Methodological Issues
- Design of the Study
- The Social Science Ethnography Literature
- Technology-Based Ethnographies
- The Mode of Production: Indie Game Development and the Video Game Industry
- Data Collection
- Data Analysis
- Connecting the Ethnographic Data to Theoretical Frameworks
- Summary and Conclusion
- References
- Part I: Theoretical Perspectives
- Chapter 2: Governing Innovation-Led Economies: The Role of Business Creation and Creativity
- Introduction: Problem, Purpose, and Research Question
- Purpose and Research Question
- Innovation-Led Growth in a Finance-Led Economy
- The State of Venturing and Entrepreneurialism
- The Supply of Venture Capital
- The Creation and Operation of Private Venture Capital Markets
- Private Venture Capital Investment Performance
- Why Venture Capital Investors Commit Their Capital to High-Risk Ventures
- How Venture Capital Investors Commit Their Capital to High-Risk Ventures
- Intuition-Based Venture Capital Investment Decisions
- The Return on Equity of Venture Capital Investment: Measuring Performance
- Other Ways of Financing Development Work: On the IPO Trail
- State-Funding Redux
- Chapter 3: The Passionate Worker and Deeply Meaningful Work
- Introduction
- Passion and Meaning in Day-to-Day Work
- Affective Labour
- The Passion of Everyday Work
- The Authenticity Criterion in Creative Work
- Studies of Passionate Work
- On Gaming: A Sense of Being Alive
- The Sacred and the Profane and the Rules of Conduct
- Play Versus Games
- A Taxonomy of Game
- Part II: The Empirical Material
- Chapter 4: Who Is an Indie Developer? Sorting Out the Categories
- Classification as Social Practice
- To Classify the Indie Developer and the Indie Video Game
- Indie as Attitude and Identity
- Industry Structure Conditions
- Indie and Labour Market Structure
- The Output: Indie Games
- Classification Systems and the Making of a Social Order
- Chapter 5: Social Norms in the Developer Community: The Ambiguity of Money-Making
- The Ambiguous Nature of Money in Entrepreneurial Work
- Money and Their Social Significance and Meaning
- On Money and Money-Making in Indie Video Game Development
- The Ambiguous Nature of Money-Making
- Passionate Game Development
- In Defence of the Business Side of Video Game Development
- Notes:
- Includes bibliographical references and index.
- Other Format:
- ebook version :
- ISBN:
- 9783030455446
- 3030455440
- OCLC:
- 1145552440
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