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Indie video game development work : innovation in the creative economy / Alexander Styhre.

Lippincott Library HD9993.E452 S79 2020
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Format:
Book
Author/Creator:
Styhre, Alexander, author.
Language:
English
Subjects (All):
Video games industry.
Video game designers.
Small business.
Technological innovations--Management.
Technological innovations.
Physical Description:
xiv, 246 pages ; 22 cm
Place of Publication:
Cham, Switzerland : Palgrave Macmillan, [2020]
Summary:
This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry. The video game industry is an exemplary entrepreneurial high growth industry that combines digital media, cinematographic representations and interactive gaming technologies, and uses global digital distribution channels to reach local gaming communities. The study examines a number of issues, concerns, challenges, and opportunities that indie developers are handling as part of their development work. The love of gaming and video games more specifically is the shared and unifying force of both so-called Triple-A developers and the indie developer community. Still, issues such as how to raise financial capital or otherwise fund the development work, or how to optimize the return on investment when video games are released on digital platforms are issues that indie developers need to cope with. The study is theoretically framed as a case of an innovation-led sector of the economy, yet being anchored in the Swedish welfare state model, wherein e.g., free tertiary education and social insurances and health case at low cost are provided and supportive of enterprising. 0This book will be valuable reading for academics working in the fields of knowledge management, innovation, and the creative economy.
Contents:
Intro
Preface
Acknowledgements
Contents
Chapter 1: The Ethnographer's Dilemma: To Understand a World That Is Not Your Own While Avoiding to Misrepresenting It
Introduction: Claude Lévi-Strauss and the Anthropologist's Predicament
The Ethnographer's Assignment: To Unveil Everyday Practices and Their Meaning
The Study: Methodological Issues
Design of the Study
The Social Science Ethnography Literature
Technology-Based Ethnographies
The Mode of Production: Indie Game Development and the Video Game Industry
Data Collection
Data Analysis
Connecting the Ethnographic Data to Theoretical Frameworks
Summary and Conclusion
References
Part I: Theoretical Perspectives
Chapter 2: Governing Innovation-Led Economies: The Role of Business Creation and Creativity
Introduction: Problem, Purpose, and Research Question
Purpose and Research Question
Innovation-Led Growth in a Finance-Led Economy
The State of Venturing and Entrepreneurialism
The Supply of Venture Capital
The Creation and Operation of Private Venture Capital Markets
Private Venture Capital Investment Performance
Why Venture Capital Investors Commit Their Capital to High-Risk Ventures
How Venture Capital Investors Commit Their Capital to High-Risk Ventures
Intuition-Based Venture Capital Investment Decisions
The Return on Equity of Venture Capital Investment: Measuring Performance
Other Ways of Financing Development Work: On the IPO Trail
State-Funding Redux
Chapter 3: The Passionate Worker and Deeply Meaningful Work
Introduction
Passion and Meaning in Day-to-Day Work
Affective Labour
The Passion of Everyday Work
The Authenticity Criterion in Creative Work
Studies of Passionate Work
On Gaming: A Sense of Being Alive
The Sacred and the Profane and the Rules of Conduct
Play Versus Games
A Taxonomy of Game
Part II: The Empirical Material
Chapter 4: Who Is an Indie Developer? Sorting Out the Categories
Classification as Social Practice
To Classify the Indie Developer and the Indie Video Game
Indie as Attitude and Identity
Industry Structure Conditions
Indie and Labour Market Structure
The Output: Indie Games
Classification Systems and the Making of a Social Order
Chapter 5: Social Norms in the Developer Community: The Ambiguity of Money-Making
The Ambiguous Nature of Money in Entrepreneurial Work
Money and Their Social Significance and Meaning
On Money and Money-Making in Indie Video Game Development
The Ambiguous Nature of Money-Making
Passionate Game Development
In Defence of the Business Side of Video Game Development
Notes:
Includes bibliographical references and index.
Other Format:
ebook version :
ISBN:
9783030455446
3030455440
OCLC:
1145552440

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