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Tkinter GUI programming by example : learn to create modern GUIs using Tkinter by building real-world projects in Python / David Love.

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Format:
Book
Author/Creator:
Love, David, author.
Language:
English
Subjects (All):
Graphical user interfaces (Computer systems).
Python (Computer program language).
Physical Description:
1 online resource (329 pages)
Edition:
1st ed.
Place of Publication:
Birmingham ; Mumbai : Packt Publishing, 2018.
Biography/History:
Love David: David Love is a web developer from Kent, England. He has worked on a multitude of different systems over his career. Programming languages in his arsenal include Python, PHP, and JavaScript. He is well-trained in Linux server management and its relevant technologies, including MySQL, PostgreSQL, NGINX, and supervisor. David has written an e-book called Tkinter By Example, which is available for free under a Creative Commons licenses and maintains an ever-growing blog post named The Tkinter Cookbook, full of small examples on how to perform some specific tasks.
Summary:
When developing GUI-rich applications, the most important choice is which programming language(s) and GUI framework to use; in this case, Python along with Tkinter prove to be a great combination. This book will get you up and running with Tkinter while letting you create some fun and interactive projects.
Contents:
Cover
Title Page
Copyright and Credits
Packt Upsell
Contributors
Table of Contents
Preface
Chapter 1: Meet Tkinter
Installation
How will the code be structured?
Geometry managers
pack
grid
place
To pack or to grid?
Getting going
Adding interactivity
Using variables
Our first try
Creating Tkinter-compatible variables
Using and updating
Fixing our application
Showing messages
Showing information with showinfo
Showing warnings or errors
Getting feedback from the user
Getting text input
Summary
Chapter 2: Back to the Command Line - Basic Blackjack
Python's class system
Instances
Inheritance
Blackjack's classes
The Card class
The Deck class
The Hand class
The Game class and main loop
Command line versus GUI
Interactivity
Familiarity
Ease of use
Size and portability
Chapter 3: Jack is Back in Style - the Blackjack GUI
Moving from the command line to a graphical interface
The Canvas widget
Creating a graphical blackjack game
Card, Deck, and Hand
The GameState class
The GameScreen class
Playing our game
Chapter 4: The Finishing Touches - Sound and Animation
Python's module system
The blackjack packages
The casino package
The casino_sounds package
Setting up a virtual environment
Creating the package
The blackjack.py file
Initializing the GameWindow class
Choosing to hit
Choosing to stick
Running out of money
Finishing off
Chapter 5: Creating a Highly Customizable Python Editor
The ttk submodule
Styling a tk widget
Styling a ttk widget
Ttk style inheritance
Beginning our text editor
Tkinter's event system
Binding an event
Overwriting default events.
Generating events
Events in our text editor
A second top-level window
Chapter 6: Color Me Impressed! - Adding Syntax Highlighting
Tkinter's indexing system
Getting the cursor's position
Named indexes
Special strings
Line endings
Horizontal movement
Vertical movement
Line beginning and end
Word beginning and end
Expanding our demo
Using tags
Searching text
Adding syntax highlighting to our text editor
The Highlighter class
Using our Highlighter class
The LineNumbers class
Using our LineNumbers class
Integrating our FindWindow class
Using our FindWindow class
Chapter 7: Not Just for Restaurants - All About Menus
The Menu widget
A menu bar
A floating menu
Adding a menu bar to our text editor
Adding a context menu to our text editor
Handling files
Changing the syntax highlighting
Changing the editor's font
The Listbox widget
The Spinbox widget
Saving the user's choices
Changing the editor's color scheme
Chapter 8: Talk Python to Me - a Chat Application
Creating a scrollable frame
Creating our FriendsList class
Creating our ChatWindow class
Creating our SmilieSelect class
Chapter 9: Connecting - Getting Our Chat Client Online
Introduction to flask
Our first web page
Using JSON
The requests module
Sending a GET request
Sending a POST request
The sqlite3 module
Creating a database and table
Adding data to a SQLite database
Selecting data from a SQLite database
Linking flask and sqlite
Updating our FriendsList class
Creating the Requester class
Connecting our FriendsList to our web service
Connecting our ChatWindow
Updating our server to store conversations
Creating the Conversation class
Using the Conversation class in our server.
Adding the new endpoints to our Requester
Updating our ChatWindow class to send requests to the server
Chapter 10: Making Friends - Finishing Our Chat Application
Using threads
Why use a thread with a GUI application?
Using a thread
Adding a Thread to our ChatWindow
Creating new endpoints
The ListeningThread class
Implementing the ListeningThread class in our ChatWindow
Allowing users to upload avatars
The AvatarWindow class
Adjusting the database
Adding server endpoints
Updating the FriendsList class
Manipulating images with PIL
Adding and blocking other users
New database table
Creating the server endpoints
Tying it all together
Chapter 11: Wrapping Up - Packaging Our Applications to Share
Unexplored widgets
The LabelFrame widget
The Checkbutton and Radiobutton widgets
The OptionMenu and Combobox widgets
The Notebook widget
Packaging applications
Adjusting our text editor for portability
Preparing to package with setup.py
Installing our text editor
Cross-platform using Pip
Windows
Linux
macOS
Other Books You May Enjoy
Index.
Notes:
Description based on print version record.
ISBN:
9781788622578
178862257X
OCLC:
1463580736

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