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The blended workbook : learning to design the schools of our future / Michael B. Horn, Heather Staker.

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Format:
Book
Author/Creator:
Horn, Michael B., author.
Staker, Heather, author.
Language:
English
Subjects (All):
Blended learning.
Student-centered learning.
Physical Description:
1 online resource (337 pages) : illustrations
Edition:
1st ed.
Place of Publication:
San Francisco, California : Jossey-Bass, 2017.
Summary:
Successfully implement a blended learning program with this step-by-step guide! The Blended Workbook: Learning to Design the Schools of Our Future is the practical companion to Blended: Using Disruptive Innovation to Improve Schools. Through real-world implementation exercises it will help you get the most out of the text. From understanding the basics of blended learning to fine-tuning your current program, this workbook gives you hands-on practice that will expand your knowledge base and help you develop a plan for your own classroom or school to create a student-centered education design that personalizes for all students. Key points drawn from over 50 case studies illustrate what works, what doesn't, and how to build a successful blended-learning program. This workbook's organizational structure allows you to jump in at any point to access field-tested exercises that will deepen your understanding of the design process. Blended learning is inspiring K-12 educators with an improved student experience that includes the best of face-to-face and online learning formats to personalize learning and deepen engagement. This workbook provides hands-on training exercises that help you design and implement an effective program with practical guidance from the experts. You will: * Examine case studies that illustrate blended learning * Solidify your understanding of effective blended-learning design * Complete illustrative exercises to further your implementation expertise * Evaluate the many paths blended learning can take, and implement what works best for your students Blended learning is a proven, highly rewarding learning strategy. However, the success of your program relies on proper design and implementation. As a companion to Blende d this hands-on workbook helps you reap the benefits and strengthen your expertise.
Contents:
Intro
The Blended Workbook: Learning to Design the Schools of Our Future
Contents
Acknowledgments
About the Authors
Introduction
Part 1 Understanding the Basics and Getting Ready
Module 1.1 The Basics of Blended Learning
Content summary
Overview of blended learning
Check for understanding
Is it blended?
Models of blended learning
Which blended model is it?
Apply the learning
Visually represent each blended model
When is each model a fit?
Draft your plan
Plan a two-hour student experience
Appendix
Module 1.2 Disruptive Innovation and Blended Learning
Hybrid and disruptive models of blended learning
Spotting hybrids and disruptions
Why disruptive innovation theory matters
Expand your strategy skills
Imagine that . . .
Draw your conclusions
What are your takeaways?
Module 1.3 Interest and Readiness Survey
Do you have what it takes?
Begin the survey
Analyze your work
Self-assess your responses to the open-ended questions
View benchmarks
Sample answers to open-ended questions
How can you prepare?
Note
Part 2 Developing Your Plan
Module 2.1 Rallying Cry
Begin with a plan
Identify problems
Prioritize problems
Avoid the technology trap
Brainstorm the options
Identify core and nonconsumption problems
Urgent/Important Matrix
View rubric and benchmarks
Sample problem statements
Practice evaluating
Score these problem statements
Articulate your problem statement
Developing SMART goals.
View rubric and benchmarks
Sizing up SMART goals
Score these SMART goals
Articulate your SMART goals
Module 2.2 Organize to Innovate
Getting the team right
Match the team to the task
How to pick the right type of team
Selecting the type of team
Score these team selections
Select your type of team
How to select team members
Selecting team members and a project manager
Team member and project manager selection
Identify your team members and project manager
Module 2.3 Motivate the Students
Why motivation matters
Understanding the jobs-to-be-done theory in education
Understanding a student's motivation
Identifying students' jobs to be done
Three levels in the architecture of a job
Design using the jobs-to-be done theory
Creating day-in-the-life stories
Articulating the student experience
Day-in-the-life stories
Write your day-in-the-life story
Week-in-the-life story
Write your week-in-the-life story
Module 2.4 Elevate Teaching
Teaching still matters-but will look different
Analyze the teacher roles
Integrate teachers' roles to deliver the ideal student experience
Revising the student experience part of the plan
Content summary.
Designing the teacher role from the teacher perspective
Distinguishing a motivator from a hygiene factor
Integrating teacher motivators into blended designs
Brainstorm implementation strategies
Incorporating the motivators in your design
Teacher experience statements
Design the teacher experience
Module 2.5 Physical and Virtual Environment
Avoiding a "tech mess"
Take inventory
Physical and virtual environment audit
What are your initial takeaways?
Interdependent and modular product architecture
The implications for software
Changes to physical facilities
Planning for the physical and virtual environment
Physical and virtual environment plans
Articulate your plan for the physical and virtual environment
Module 2.6 Choose the Model
The importance of naming your models
Choose-the-model game
Prioritizing the questions
Choose the model
View rubric and benchmark
Naming your models
Articulate your statement about model choice
Module 2.7 Culture
How to create and change organizational culture
Diagnose what's causing the culture
Practice brainstorming solutions
Developing a successful culture
Practice evaluating.
Score these plans for creating culture
Articulate your plan for creating culture
Notes
Module 2.8 Budget
Building the budget
Sustainability
One time versus recurring
Distinguish between one-time and recurring costs
Calculate the budget impact
Costs
Revenue and savings
Full budget
Crafting the budget narrative
Sizing up the budget narrative
Budget narrative
Module 2.9 Discovery-Driven Planning
De-risking innovation
What is discovery-driven planning?
The difference between discovery-driven and standard planning
When to use discovery-driven planning
Start with the outcomes
Create an assumptions checklist
Assumptions brainstorm
Rank your assumptions
Implement a plan-to learn more
Decide on next steps
View rubric and assess your plan
Refining your discovery-driven plan
Module 2.10 Implementation Plan
From design to practice
What to integrate and how
Milestone mapping
Refining your implementation plan
Part 3 Polishing Your Plan
Module 3.1 Finishing Touches and Next Steps
Naming your blended-learning initiative
What's your name?
Bringing It All Together
Create your final draft
Rubric for blended-learning plan
Template for blended-learning plan
Cover page
Section 1: Rallying Cry
Section 2: Team
Section 3: Student experience.
Section 4: Teacher experience
Section 5: Physical and virtual environment
Section 6: Choose the model
Section 7: Culture
Section 8: Budgets
Section 9: Discovery-driven planning
Section 10: Implementation
Next steps
Index
EULA.
Notes:
Includes bibliographical references at the end of each chapters and index.
Description based on online resource; title from PDF title page (ebrary, viewed August 25, 2017).
ISBN:
9781119403586
1119403588
9781119403548
1119403545
OCLC:
997430970

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