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Fluid simulation for computer graphics / Robert Bridson.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Bridson, Robert, 1976- author.
Language:
English
Subjects (All):
Computer graphics--Mathematics.
Computer graphics.
Computer animation.
Three-dimensional display systems.
Physical Description:
1 online resource (234 p.)
Edition:
Second edition.
Place of Publication:
Wellesley, Mass. : A.K. Peters, 2008.
Language Note:
English
System Details:
text file
Summary:
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like <I>The Day After Tomorrow</I>, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
Contents:
Front Cover; Table of Contents; Preface; I. The Basics; 1. The Equations of Fluids; 2. Overview of Numerical Simulation; 3. Advection Algorithms; 4. Making Fluids Incompressible; II. Different Types of Fluids; 5. Smoke; 6. Water; 7. Fire; 8. Viscous Fluids; III. More Algorithms; 9. Turbulence; 10. Hybrid Particle Methods; 11. Coupling Fluids and Solids; 12. Shallow Water; 13. Ocean Modeling; Appendix; Bibliography; Back Cover
Notes:
"An A K Peters Book"--Cover.
Includes bibliographical references.
Description based on print version record.
ISBN:
9781351968843
135196884X
9780429108785
0429108788
9781315266008
1315266008
9781568814940
1568814941
9781482232837
1482232839
9781439865095
1439865094
OCLC:
814380321

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