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Fluid simulation for computer graphics / Robert Bridson.
- Format:
- Book
- Author/Creator:
- Bridson, Robert, 1976- author.
- Language:
- English
- Subjects (All):
- Computer graphics--Mathematics.
- Computer graphics.
- Computer animation.
- Three-dimensional display systems.
- Physical Description:
- 1 online resource (234 p.)
- Edition:
- Second edition.
- Place of Publication:
- Wellesley, Mass. : A.K. Peters, 2008.
- Language Note:
- English
- System Details:
- text file
- Summary:
- Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like <I>The Day After Tomorrow</I>, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
- Contents:
- Front Cover; Table of Contents; Preface; I. The Basics; 1. The Equations of Fluids; 2. Overview of Numerical Simulation; 3. Advection Algorithms; 4. Making Fluids Incompressible; II. Different Types of Fluids; 5. Smoke; 6. Water; 7. Fire; 8. Viscous Fluids; III. More Algorithms; 9. Turbulence; 10. Hybrid Particle Methods; 11. Coupling Fluids and Solids; 12. Shallow Water; 13. Ocean Modeling; Appendix; Bibliography; Back Cover
- Notes:
- "An A K Peters Book"--Cover.
- Includes bibliographical references.
- Description based on print version record.
- ISBN:
- 9781351968843
- 135196884X
- 9780429108785
- 0429108788
- 9781315266008
- 1315266008
- 9781568814940
- 1568814941
- 9781482232837
- 1482232839
- 9781439865095
- 1439865094
- OCLC:
- 814380321
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