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Advances in Human Factors in Wearable Technologies and Game Design : Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA / edited by Tareq Ahram.

Springer Nature - Springer Engineering eBooks 2020 English International Available online

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Format:
Book
Contributor:
Ahram, Tareq, editor.
SpringerLink (Online service)
Series:
Engineering (Springer-11647)
Advances in intelligent systems and computing 2194-5357 ; 973.
Advances in Intelligent Systems and Computing, 2194-5357 ; 973
Language:
English
Subjects (All):
Biomedical engineering.
User interfaces (Computer systems).
Psychology, Applied.
Computer engineering.
Internet of things.
Embedded computer systems.
Biomedical Engineering and Bioengineering.
User Interfaces and Human Computer Interaction.
Applied Psychology.
Cyber-physical systems, IoT.
Local Subjects:
Biomedical Engineering and Bioengineering.
User Interfaces and Human Computer Interaction.
Applied Psychology.
Cyber-physical systems, IoT.
Physical Description:
1 online resource (XII, 429 pages) : 202 illustrations, 154 illustrations in color.
Edition:
First edition 2020.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24-28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
Other Format:
Printed edition:
ISBN:
978-3-030-20476-1
9783030204761
Access Restriction:
Restricted for use by site license.

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