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Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# / by Allan Fowler.
- Format:
- Book
- Author/Creator:
- Fowler, Allan., Author.
- Language:
- English
- Subjects (All):
- Apple computers.
- Computer games—Programming.
- Apple and iOS.
- Game Development.
- iOS (Electronic resource).
- Unity (Electronic resource).
- Local Subjects:
- Apple and iOS.
- Game Development.
- Physical Description:
- 1 online resource (252 pages)
- Edition:
- 1st ed. 2019.
- Other Title:
- Beginning iOS Augmented Reality game development
- Developing augmented reality apps with Unity and C#
- Developing augmented reality apps with Unity and C sharp
- Place of Publication:
- Berkeley, CA : Apress : Imprint: Apress, 2019.
- System Details:
- text file
- Summary:
- Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
- Contents:
- Chapter 1: Getting Started
- Chapter 2: Getting Started
- Chapter 3: The Unity ARKit
- Chapter 4: Hit Testing & Lighting
- Chapter 5: Making AR Games
- Chapter 6: Introducing Touch
- Chapter 7: Adding Plane Detection & Point Clouds
- Chapter 8: Final Steps.
- ISBN:
- 9781484236185
- 1484236181
- OCLC:
- 1082522922
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