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Beginning Programming Using Retro Computing : Learn BASIC with a Commodore Emulator / by Gerald Friedland.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Friedland, Gerald., Author.
Language:
English
Subjects (All):
Computer input-output equipment.
Programming languages (Electronic computers).
Hardware and Maker.
Programming Languages, Compilers, Interpreters.
Local Subjects:
Hardware and Maker.
Programming Languages, Compilers, Interpreters.
Physical Description:
1 online resource (94 pages)
Edition:
1st ed. 2019.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2019.
System Details:
text file
Summary:
Learn programming using the Commodore 16/Plus 4 system. Following this book, you and your children will not only learn BASIC programming, but also have fun emulating a retro Commodore system. There are many ways to bring the fun of learning to program in the 1980s back to life. For example, downloading the VICE emulator to a Raspberry Pi allows for the classic “turn on and program” experience and also provides some retro computing project fun. Many parents learned programming in this same way and can have fun helping their children follow the same path. You can also use this book as an opportunity to dust off your computing skills or learn programming concepts for the first time on a system that’s easy, approachable, and fun with a nostalgic twist. Commodore computers were the most sold computing devices before the iPhone. Nowadays, the Commodore system can be run using freely available emulation on modern computers. This book uses VICE, which is available for PC, Mac, Linux, as an online app, and on the Raspberry Pi. Beginning Programming Using Retro Computing offers simple programming concepts to give children and adults alike a sense of wonder in seeing that words they write have the power to do things, like play sounds, draw graphics, or finish math homework.
Contents:
Chapter 1: Getting Started
Chapter 2: Simple Drawing
Chapter 3: Math
Chapter 4: Sound
Chapter 5: Colors
Chapter 6: Graphics
Chapter 7: Errors
Chapter 8: Variables
Chapter 9: Math and Variables
Chapter 10: A Program
Chapter 11: Questions
Chapter 12: Counting
Chapter 13: Conditions
Chapter 14: More Programs
Appendix: Saving and Loading.
Notes:
Includes index.
ISBN:
9781484241462
1484241460
OCLC:
1085012229

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