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Actionable gamification : beyond points, badges, and leaderboards / Yu-kai Chou.

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Format:
Book
Author/Creator:
Chou, Yu-Kai, 1986- author.
Language:
English
Subjects (All):
Design--Human factors.
Design.
Physical Description:
1 online resource (497 pages) : illustrations
Edition:
1st edition
Place of Publication:
Birmingham B3 2PB, UK. : Packt Publishing, 2019.
[Place of publication not identified] : [Packt Publishing, Limited], 2017.
System Details:
text file
Biography/History:
Chou Yu-kai: Yu-kai Chou is an author and an international keynote speaker on gamification. He is the original creator of the gamification framework called Octalysis. He is the founder of the Octalysis Group and has been a regular speaker/lecturer on gamification worldwide, including at organizations like Google, Stanford University, LEGO, TEDx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in gamification, starting his work in the industry in 2003. Yu-kai was rated #1 among the Gamification Gurus Power 100 by RISE and was also awarded the Gamification Guru of the Year Award for both 2014 and 2015 by the World Gamification Congress based in Europe. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Accenture, eBay, Huawei, Fidelity, AIG Japan, Verizon, HP, Ericsson, Cisco, Wells Fargo, and more. His work has been featured in Forbes, The Wall Street Journal, The World Journal, Business Insider, PBS, and many more. Yu-kai is a board director for Morf Media, a gamified training and learning platform. He is also a board advisor for many organizations and companies throughout North America, Europe, and Asia, including BALANCE Edutainment (creators of Pachas Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), The Catch (Gamified Dating Site), Lucky Diem, and many more. Yu-kai is a follower of Christ, and his other hobbies include playing/teaching chess, writing/playing string quartet pieces, writing Chinese novels, and rating high-quality movies, though he rarely has time for these hobbies.
Summary:
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key Features Explore what makes a game fun and engaging Gain insight into the Octalysis Framework and its applications Discover the potential of the Core Drives of gamification through real-world scenarios Book Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learn Discover ways to use gamification techniques in real-world situations Design fun, engaging, and rewarding experiences with Octalysis Understand what gamification means and how to categorize it Leverage the power of different Core Drives in your applications Explore how Left Brain and Right Brain Core Drives differ in motivation and design methodologies Examine the fascinating intricacies of White Hat and Black Hat Core Drives Who this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Contents:
Intro
Table of Contents
Introduction
Chapter 1: When the Surreal Blends into our World
How a Game changed my Life
The First Game I Designed
Why Gamification?
Human-Focused Design: The Better Term for Gamification
The Conquests of Gamification
Chapter 2: The PBL Fallacy
A Story about Social Media
An Obsession with Grunt Work
Secondhand Sushi Making
A Trojan Horse without Greek Soldiers
The Threat and Opportunities in Gamification
The Story of the Good Designer vs. Bad Designer
Chapter 3: The Octalysis Framework
A Gamification Design Framework for Everyone
The 8 Core Drives of Gamification
Left Brain (Extrinsic Tendency) vs. Right Brain (Intrinsic Tendency) Drives
White Hat vs Black Hat Gamification
How to Apply Level 1 Octalysis to Actual Systems
Quick Intro to Level II Octalysis and Beyond
Chapter 4: Putting Gamification in its Place
The War on Words
Semantics vs. Value
Tomato: Fruit or Vegetable
Explicit Gamification: Games that Fulfill Non-Game Purposes
Implicit Gamification: Human-Focused Design that Utilizes Game Elements
Implicit vs. Explicit Gamification
4 Application Fields of Gamification
Chapter 5: The First Core Drive - Epic Meaning &amp
Calling
The Core Drive High Above
The Encyclopedia that Pwned Me
Newton's Legacy is Beyond a Fruit
Mjolnir is Not Just a Tool
Your Parents are Bigger Than You!
Game Techniques within Epic Meaning &amp
Core Drive 1: The Bigger Picture
Chapter 6: The Second Core Drive - Development &amp
Accomplishment
Development &amp
Accomplishment in Games
The First Gamification Site that I was Addicted to
"I overpaid for my product. Take that, suckas!"
Never make Users Feel Dumb
Star of Bethlehem - Guiding Users Forward
Limitations of eBay's Design.
Wait, that's not new!
Game Techniques within Development &amp
Core Drive 2: The Bigger Picture
Chapter 7: The Third Core Drive - Empowerment of Creativity &amp
Feedback
The Computer Game that Became a National Sport
Gamification Fatigue?
Tic-Tac-Draw
The General's Carrot in Education
Folding into the Crowd
The Elysian Stairs to Health
Empowerment and Creativity in the Corporate Space
Draw a Gun for Bad Endgame Design
Game Techniques within Empowerment of Creativity &amp
Core Drive 3: The Bigger Picture
Chapter 8: The Fourth Core Drive - Ownership &amp
Possession
Wait, it's mine? Hold on, I do care then!
Stamps of Sanity
How Stoned Can You Be
The First Virtual Pet Game
The Endowment Effect
Identity, Consistency, and Commitments
Game Techniques within Ownership &amp
Core Drive 4: The Bigger Picture
Chapter 9: The Fifth Core Drive - Social Influence &amp
Relatedness
The Mentor that Stole My Life
We're all Pinocchios at Heart
The Average Person is Above Average
Social Influence vs. Epic Meaning within a Team
Corporate Competition as an Oxymoron
Game Techniques within Social Influence &amp
Core Drive 5: The Bigger Picture
Chapter 10: The Sixth Core Drive: Scarcity &amp
Impatience
The Lure of being Exclusively Pointless
The Value of Rare Pixels
The Leftovers aren't all that's Left Over
Persuasively Inconvenient
Curves are better than Cups in Economics
"This guy's not expensive enough."
"I Don't Feel Good When My Pocket Is Too Full After A Purchase"
Game Techniques within Scarcity &amp
Great! So now what?
Core Drive 6: The Bigger Picture
Chapter 11: The Seventh Core Drive - Unpredictability &amp
Curiosity
And, Now it's Fun.
The Core Drive in a Skinner Box
Sweepstakes and Raffles
A Lucky Day with Lucky Diem
Suspense and Mystery in a Blender
Faking your Way to Virality
Google's Curious Second Button
Woot! Creates Midnight Cinderella's
Game Techniques within Unpredictability &amp
Core Drive 7: The Bigger Picture
Chapter 12: The Eighth Core Drive - Loss &amp
Avoidance
Cropping your Losses
Affection Held Hostage
"Why don't you take all my money?" in Poker
The Good Chasing the Bad
Zombies Make you Skinnier
Flipping other Core Drives Off
Ultimate Loss vs Executable Loss
A Caveat: Avoiding the Avoidance
Game Techniques in Loss and Avoidance
Core Drive 8: The Big Picture
Chapter 13: Left Brain vs Right Brain Core Drives
Using Octalysis in the Real World
Left Brain vs. Right Brain Core Drives
Extrinsic vs Intrinsic Motivation
Slight Semantic Differences with the Self-Determination Theory
Motivation Traps in Gamification Campaigns
The Problem with Educational Systems
Pay to Not Play
How Market Settings Reverse Social Settings
The Advantages of Extrinsic Motivation Design
How to Make an Experience More Intrinsic
Left Brain vs Right Brain Core Drives: the Bigger Picture
Chapter 14: The Mysteries of White Hat and Black Hat Gamification
Origins of the Theory
The Nature of White Hat vs Black Hat Core Drives
Zynga and Black Hat Gamification
Black Hat with a Clear Conscious
Gamification, Manipulation, and Ethics
When to Use White Hat Gamification Design
Careful Transitioning between White Hat and Black Hat
No Buyer's Remorse from TOMS
What about Core Drives 4 and 5?
Chapter 15: Understanding Other Gamification and Behavioral Frameworks with Octalysis
Scientific Research and Game Studies
Octalysis View of Self-Determination Theory.
Richard Bartle's Four Player Types
Nicole Lazzaro's 4 Keys To Fun
Mihaly Csikszentmihalyi's Flow Theory
Fogg Behavior Model
Jane McGonigal's Theories
The World is Your Playground
Chapter 16: Level I Octalysis in Action
Octalysis Review of Facebook
The Score is a Smoke Screen
Octalysis of the Speed Camera Lottery
Octalysis of the Waze Navigation App
The Endgame Phase of Waze
The Next Step: Identify Potential Improvements for Waze
Chapter 17: Designing a project from scratch with Octalysis
Redesigning Yukaichou.com
The Octalysis Strategy Dashboard
Level I Octalysis Ideation Process
Core Drive 1: Epic Meaning &amp
Repeating the Octalysis Process
Summary of Level 1 Octalysis in Action
Chapter 18: The Journey Goes On
Wall of Gratitude
Those who directly contributed to the book
Those who impacted who I am today.
Notes:
Publisher's name from resource description page.
Includes bibliographical references.
Description based on print version record.
ISBN:
9781839210778
183921077X
OCLC:
1155055495

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