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Coding the Arduino : Building Fun Programs, Games, and Electronic Projects / by Bob Dukish.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Dukish, Bob, Author.
Series:
Technology in Action Press book.
Technology in Action
Language:
English
Subjects (All):
Computer input-output equipment.
Hardware and Maker.
Local Subjects:
Hardware and Maker.
Physical Description:
1 online resource (305 pages).
Edition:
1st ed. 2018.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2018.
System Details:
text file
Summary:
Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.
Contents:
Chapter 1. A Background on Technology
Chapter 2. Computers and the Binary System
Chapter 3. Microcontrollers
Chapter 4. More Loops, and More Elegant Methods to Flash an LED
Chapter 5. Serial Communications
Chapter 6. Having Fun with Programming
Chapter 7. More Game Programming with a Detailed Explanation
Chapter 8. Electronic Projects
Chapter 9. More Elaborate Projects
Chapter 10. Capstone Projects
Appendix.
ISBN:
9781484235102
148423510X
OCLC:
1151767993

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