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Designing games for children : developmental, usability, and design considerations for making games for kids / Carla Fisher.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Fisher, Carla, author.
Language:
English
Subjects (All):
Video games--Social aspects.
Video games.
Physical Description:
1 online resource (277 p.)
Edition:
1st edition
Other Title:
Developmental, usability, and design considerations for making games for kids
Place of Publication:
Burlington, Massachusetts ; Oxfordshire, England : Focal Press, 2015.
Language Note:
English
System Details:
text file
Summary:
When making games for kids, it's tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you're a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the
Contents:
Cover; Half Title; Title; Copyright; Dedication; Contents; Acknowledgments; About the Author; Introduction; Part One: Game Design in a Nutshell; 1 What Is a Game?; 2 What Is Game Design?; 3 Game Design Documents; 4 Production; 5 Finding a Developer; 6 Game Business Models; 7 Competitive Analysis and Identifying Market Opportunities; Part Two: Understanding Kids; 8 Child Development Overview; 9 Babies and Toddlers (Ages 0-2); 10 Preschoolers (3-5 Years); 11 Early Elementary Kids (Ages 6-8); 12 Tweens (Ages 9-12); 13 Teens (Ages 13+); 14 Public Perceptions of Games for Kids
15 User Testing with KidsPart Three: Game Design Guidelines; 16 Best Practices; 17 Considerations for Interactions by Platform or Device; 18 Making Educational and Commercial Games; 19 Instructions, Tutorials, Scaffolding, and In-Game Help; 20 E-books and Interactive Stories; 21 Multiplayer and Cooperative Games; 22 Player Data in Games and Progress Tracking; 23 Marketing for Kids and Families; Conclusion: Making a Game; Appendix: Resources for Developers; Index
Notes:
Includes index.
Description based on online resource; title from PDF title page (ebrary, viewed November 29, 2014).
ISBN:
9781138428294
1138428299
9781315851259
1315851253
9781317915140
1317915143
OCLC:
897966656

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