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Design Patterns in Modern C++ : Reusable Approaches for Object-Oriented Software Design / by Dmitri Nesteruk.
- Format:
- Book
- Author/Creator:
- Nesteruk., Author.
- Language:
- English
- Subjects (All):
- Programming languages (Electronic computers).
- Software engineering.
- Computer programming.
- Programming Languages, Compilers, Interpreters.
- Software Engineering.
- Programming Techniques.
- Local Subjects:
- Programming Languages, Compilers, Interpreters.
- Software Engineering.
- Programming Techniques.
- Physical Description:
- 1 online resource (xiii, 314 pages) : illustrations
- Edition:
- 1版. 2018.
- Other Title:
- Design patterns in modern C plus plus
- Place of Publication:
- Berkeley, CA : Apress : Imprint: Apress, 2018.
- System Details:
- text file
- Summary:
- Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more.
- Contents:
- 1. Introduction
- Pt I Creational Patterns
- 2. Builder
- 3. Factories
- 4. Prototype
- 5. Singleton
- Pt II Structural Patterns
- 6. Adapter
- 7. Bridge
- 8. Composite
- 9. Decorator
- 10. Façade
- 11. Flyweight
- 12. Proxy
- Pt III Behavioral Patterns
- 13. Chain of Responsibility
- 14. Command
- 15. Interpreter
- 16. Iterator
- 17. Mediator
- 18. Null Object
- 19. Observer
- 20. State
- 21. Strategy
- 22. Template Method
- 23. Visitor
- 24. Maybe Monad
- Pt IV Appendix
- 25. Appendix A: Functional Design Patterns.
- Notes:
- Includes index.
- ISBN:
- 9781484236031
- 1484236033
- OCLC:
- 1035957674
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