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Developing Turn-Based Multiplayer Games : with GameMaker Studio 2 and NodeJS / by Yadu Rajiv.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Rajiv, Yadu., Author.
Language:
English
Subjects (All):
Computer games—Programming.
Programming languages (Electronic computers).
Computer graphics.
Game Development.
Programming Languages, Compilers, Interpreters.
Computer Graphics.
Local Subjects:
Game Development.
Programming Languages, Compilers, Interpreters.
Computer Graphics.
Physical Description:
1 online resource (214 pages)
Edition:
1st ed. 2018.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2018.
System Details:
text file
Summary:
Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. You will: • Discover the architecture of GameMaker Studio 2 • Master GameMaker Studio 2's built-in networking functions • Integrate GameMaker Studio 2 with NodeJS • Add new features to your game with NodeJS modules.
Contents:
Chapter 1: An introduction to Game Maker Studio 2
Chapter 2: : Introduction to GML
Chapter 3: Make your first game
Chapter 4: An introduction to Node.JS
Chapter 5: Talking to your server
Chapter 6: Introducing the multiplayer game.
ISBN:
9781484238615
1484238613
OCLC:
1083340970

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