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Designing interconnected (IoT) environments / Hoffer, Erin.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Hoffer, Erin, author.
Follett, Jonathan, author.
Language:
English
Subjects (All):
Internet of things.
Architectural design.
Physical Description:
1 online resource (20 pages)
Edition:
1st edition
Place of Publication:
O'Reilly Media, Inc., 2016.
System Details:
text file
Summary:
We spend 90 percent of our lives indoors, in increasingly interconnected environments. Internet-enabled devices creep into the spaces we inhabit, and these devices report back on spatial conditions such as light, radiation, air quality and temperature, count the number of people stopping at retail displays minute by minute, detect intruders and security breaches, monitor locations and track characteristics of equipment and supply chain elements, enable us to open locked doors remotely using our mobile devices, and pass terabytes of data to backend systems that analyze, report, and modify the environments we occupy. What you'll learn—and how you can apply it In this lesson you’ll learn about new models of convergence, changing definitions of space, and a framework for designing interconnected environments as we consider the repercussions of the IoT and architecture as interface. This lesson is for you because… You're an industrial or user experience designer interested in expanding your skillset to include the basics of interaction design for connected environments for the IoT. You're a technologist and you want to learn about interaction design for connected environments and the IoT as it pertains to future scenarios for your products. Prerequisites None Materials or downloads needed None This Lesson is taken from Designing for Emerging Technologies by Jonathan Follett.
Notes:
Online resource; Title from title page (viewed October 15, 2016)
Date of publication from resource description page (Safari, viewed October 18, 2016).
Excerpt from: Designing for emerging technologies : UX for genomics, robotics, and the Internet of things / edited by Jonathan Follett. Sebastopol, CA : O'Reilly, 2014.
Includes bibliographical references.
ISBN:
9781491975558
1491975555
OCLC:
960907167

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