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Introduction to Game Design LiveLessons (Video Training) / Sharp, John.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Video
Author/Creator:
Sharp, John, author.
Macklin, Colleen, author.
Series:
LiveLessons
Language:
English
Subjects (All):
Video games--Design.
Video games.
Genre:
Electronic videos.
Physical Description:
1 online resource (1 video file, approximately 4 hr., 6 min.)
Edition:
1st edition
Place of Publication:
Addison-Wesley Professional, 2014.
System Details:
video file
Summary:
Overview Introduction to Game Design LiveLessons introduces you to a play-based approach to game design through the creation of a video game from start to finish. Along the way, the lessons identify the primary characteristics of games and different strategies for creating them as well as the iterative game design process of conceptualizing, prototyping, playtesting and evaluating. Description This is a comprehensive overview of the game design process from start to finish. By following along, viewers learn the steps involved in coming up with a solid idea for a game, building different types of prototypes, methods for playtesting game prototypes and evaluating the results. The goal of this Livelesson is to provide viewers with all the tools needed to create innovative and exciting new games. Along the way, Macklin and Sharp cover a wide range of game genres and types as examples of a play-centric approach to making games, and delve into the reasons why they are successful. The source code repository for this LiveLesson can be found at www.informit.com/title/9780134051239 . About the Instructor Colleen Macklin is a game designer, an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also published game design curricula for the Boys & Girls Club. She is a member of the game design collective Local No. 12, best known for their social card game, the Metagame. Her work has been shown at Come Out and Play, UCLA Art Sci Center, The Whitney Museum for American Art and Creative Time. John Sharp is a designer, art historian, curator and educator with over twenty five years of involvement in the creation and study of art and design. John's design work focuses on cultural games, artgames and non-digital games. His current research addresses game aesthetics, the history of play, and the creative process. John is the Associate Professor of Games and Learning at Parsons The New School for Design. Along with Colleen Macklin, John co-directs PETLab (Prototyping, Education and Technology Lab), a resea...
Participant:
Presenter, John Sharp, Colleen Macklin.
Notes:
Title from resource description page (viewed Oct. 14, 2014).
Online resource; Title from title screen (viewed November 10, 2014)
ISBN:
9780134049687
0134049683
OCLC:
893588023

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