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Learn to program with App inventor : a visual introduction to building apps / by Lyra Blizzard Logan.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Logan, Lyra Blizzard, author.
Language:
English
Subjects (All):
Application software--Development.
Application software.
App inventor.
Android (Electronic resource).
Physical Description:
1 online resource (xxiv, 176 pages) : illustrations
Edition:
1st edition
Place of Publication:
San Francisco, California : No Starch Press, [2020]
System Details:
text file
Summary:
Build a mobile phone app! You've swiped and tapped your way through countless apps, but have you ever created one? Now you can, thanks to Learn to Program with App Inventor . In less than an hour, you'll be able to build and run your first app! App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You'll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing. A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you'll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you've tested the app on your phone, you can test what you learned with challenges at the end of each chapter. You'll build cool apps like: • Hi, World! : Use your voice to send a text message • Practice Makes Perfect : Rehearse a speech or dance routine with this video recording app • Fruit Loot : Catch randomly failing fruit in this exciting game • Beat the Bus : Track a friend’s journey using location services and maps • Virtual Shades : Take a selfie, then try on some virtual sunglasses Join the 6 million people who have tried App Inventor, and make the journey from app user to app inventor.
Contents:
Building Apps with App Inventor
App Inventor and event-driven programming
Fruit loot: creating a simple animated game
Multiplication station: making decisions with code
Beat the bus: tracking location with maps and sensors
Tic tac toe: using loops to create a game
Multiplication station II: reusing code with procedures
Virtual shades: drawing and dragging images.
Notes:
Description based on print version record.
Includes index.
ISBN:
9781098122607
1098122607
9781593279691
1593279698
OCLC:
1129161912

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