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Learn ARCore : fundamentals of Google ARCore : learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0 / Michael Lanham.

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Format:
Book
Author/Creator:
Lanham, Micheal, author.
Language:
English
Subjects (All):
Augmented reality.
Application software--Development.
Application software.
Physical Description:
1 online resource (263 pages)
Edition:
First edition
Other Title:
Fundamentals of Google ARCore
Place of Publication:
Birmingham ; Mumbai : Packt, 2018.
System Details:
text file
Summary:
Create next-generation Augmented Reality and Mixed Reality apps with the latest version of Google ARCore About This Book Harness the power of the Google's new augmented reality (AR) platform ARCore to build cutting-edge Augmented reality apps Learn core concepts of Environmental Understanding, Immersive Computing, and Motion Tracking with ARCore Extend your application by combining ARCore with OpenGL, Machine Learning and more. Who This Book Is For This book is for web and mobile developers who have broad programming knowledge on Java or JavaScript or C# and want to develop Augmented Reality applications with Google ArCore. To follow this book no prior experience with AR development, 3D, or 3D math experience is needed. What You Will Learn Build and deploy your Augmented Reality app to the Android, Web, and Unity platforms Implement ARCore to identify and visualize objects as point clouds, planes, surfaces, and/or meshes Explore advanced concepts of environmental understanding using Google ARCore and OpenGL ES with Java Create light levels from ARCore and create a C# script to watch and propagate lighting changes in a scene Develop graphics shaders that react to changes in lighting and map the environment to place objects in Unity/C# Integrate motion tracking with the Web ARCore API and Google Street View to create a combined AR/VR experience In Detail Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We'll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we'll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you'll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You'll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you'll see how to implement moti...
Contents:
Cover
Title Page
Copyright and Credits
Packt Upsell
Contributors
Table of Contents
Preface
Chapter 1: Getting Started
Immersive computing
AR and ARCore
Motion tracking
Environmental understanding
Light estimation
The road ahead
Summary
Chapter 2: ARCore on Android
Installing Android Studio
Installing ARCore
Installing the ARCore service on a device
Build and deploy
Exploring the code
Chapter 3: ARCore on Unity
Installing Unity and ARCore
Building and deploying to Android
Remote debugging
Testing the connection
Remotely debugging a running app
Unity Update method
Chapter 4: ARCore on the Web
Installing WebARonARCore
Installing Node.js
The Node Package Manager
Exploring the samples
Debugging web apps on Android
Connecting Chrome Developer tools
Debugging with Chrome
3D and three.js
Understanding left- or right-handed coordinate systems
3D scale, rotation, and transformation
Chapter 5: Real-World Motion Tracking
Motion tracking in depth
3D sound
Resonance Audio
A tracking service with Firebase
Setting up the database
Time to test the connection
Visualizing tracked motion
Exercises
Chapter 6: Understanding the Environment
Tracking the point cloud
Meshing and the environment
Interacting with the environment
Touch for gesture detection
Drawing with OpenGL ES
Shader programming
Editing the shader
Chapter 7: Light Estimation
3D rendering
Building a test scene
Materials, shaders, and textures
3D lighting
Cg/HLSL shaders
Estimating light direction
Updating the environmental lighting
Chapter 8: Recognizing the Environment.
Introduction to ML
Linear regression explained
Deep learning
Neural networks - the foundation of deep learning
Programming a neural network
Scripting the neural network
Training a neural network
Activating the warning
Adding the environmental scanner
Backward propagation explained
Gradient descent explained
Defining the network architecture
The network view of the world
TensorFlow
Chapter 9: Blending Light for Architectural Design
Setting up the project
Building the scene
Modifying the base scene
The environment and placing content
Building the UI
Scripting the buttons
Interacting with the virtual
Building the object outliner
Positioning the chair
Lighting and shadows
Turning the shadows on
Chapter 10: Mixing in Mixed Reality
Mixed reality and HoloKit
Setting up HoloKit
How does it work?
Introducing WRLD
Setting up WRLD for MR
Navigating the map
Switching from AR to MR
Building the SceneSwitcher
Creating the SceneSwitcher prefab
Modifying the Wrld map script
Mapping, GIS, and GPS
Making the Splash scene
Fixing the altitude issue
What's next?
Chapter 11: Performance Tips and Troubleshooting
Diagnosing performance
Chrome DevTools
Android Profiler
Unity Profiler
Tips for managing better performance
General troubleshooting
Troubleshooting code
Troubleshooting tips
Other Books You May Enjoy
Index.
Notes:
Description based on print version record.
OCLC:
1031342690

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