Graphics gems. Volume 5 / edited by Alan W. Paeth.
- Format:
-
- Contributor:
-
- Series:
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- Language:
- English
- Subjects (All):
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- Physical Description:
- 1 online resource (465 p.)
- Edition:
- 1st edition
- Place of Publication:
- Boston : AP Professional, 1995.
- Language Note:
- English
- System Details:
- text file
- Summary:
- Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.Key Features* Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field* C
- Contents:
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- Front Cover; Graphics Gems V; Copyright Page; Contents; Foreword; Preface; Author Index; Part I: Algebra and Arithmetic; Chapter I.1. Solving Quartics and Cubics for Graphics; Chapter I.2. Computing the Inverse Square Root; Chapter I.3. Fixed-Point Square Root; Chapter I.4. Rational Approximation; Part II: Computational Geometry; Chapter II.1. Efficient Computation of Polygon Area and Polyhedron Volume; Chapter II.2. Point in Polyhedron Testing Using Spherical Polygons; Chapter II.3. Clipping a Concave Polygon; Chapter II.4. Rotations for N-Dimensional Graphics
- Chapter II.5. Parallelohedra and Uniform QuantizationChapter II.6. Matrix-based Ellipse Geometry; Chapter II.7. Distance Approximations and Bounding Polyhedra; Part III: Modeling and Transformation; Chapter III.1. The Best Least-Squares Line Fit; Chapter III.2. Surface Models and the Resolution of N-Dimensional; Chapter III.3. Tricubic Interpolation; Chapter III.4. Transforming Coordinates from One Coordinate Plane to Another; Chapter III.5. A Walk through BSP Trees; Chapter III.6. Generic Implementation of Axial Deformation Techniques; Part IV: Curves and Surfaces
- Chapter IV.1. Identities for the Univariate and Bivariate Bernstein Basis FunctionsChapter IV.2. Identities for the B-Spline Basis Functions; Chapter IV.3. Circular Arc Subdivision; Chapter IV.4. Adaptive Sampling of Parametric Curves; Chapter IV.5. Fast Generation of Ellipsoids; Chapter IV.6. Sparse Smooth Connection between Bézier/B-Spline Curves; Chapter IV.7. The Length of Bézier Curves; Chapter IV.8. Quick and Simple Bézier Curve Drawing; Chapter IV.9. Linear Form Curves; Part V: Ray Tracing and Radiosity; Chapter V.1. Computing the Intersection of a Line and a Cone
- Chapter V.2.Ray Intersection of Tessellated Surfaces: Quadrangles versus TrianglesChapter V.3.Faster Ray Tracing Using Scanline Rejection; Chapter V.4.Ray Tracing a Swept Sphere; Chapter V.5. Acceleration of Ray Tracing via Voronoi Diagrams; Chapter V.6. Direct Lighting Models for Ray Tracing with Cylindrical Lamps; Chapter V. 7. Improving Intermediate Radiosity Images Using Directional Light; Part VI: Halftoning and Image Processing; Chapter VI.1. Improved Threshold Matrices for Ordered Dithering; Chapter VI.2.Halftoning with Selective Precipitation and Adaptive Clustering
- Chapter VI.3. Faster "Pixel-Perfect" Line ClippingChapter VI.4. Efficient and Robust 2D Shape Vectorization; Chapter VI.5. Reversible Straight Line Edge Reconstruction; Chapter VI.6 Priority-based Adaptive Image Refinement; Chapter VI.7. Sampling Patterns Optimized for Uniform Distribution of Edges; Part VII: Utilities; Chapter VII.1. Wave Generators for Computer Graphics; Chapter VII.2. Fast Polygon-Cube Intersection Testing; Chapter VII.3. Velocity-based Collision Detection; Chapter VII.4. Spatial Partitioning of a Polygon by a Plane
- Chapter VII.5. Fast Polygon Triangulation Based on Seidel's Algorithm
- Notes:
-
- Description based upon print version of record.
- Includes bibliographical references and index.
- ISBN:
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- 1-281-04983-2
- 9786611049836
- 0-08-050757-3
- OCLC:
- 476112071
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