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Game theory with engineering applications / Dario Bauso, The University of Sheffield, Sheffield, UK, and Università di Palermo, Palermo, Italy.

SIAM Society for Industrial and Applied Mathematics Books Available online

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Format:
Book
Author/Creator:
Bauso, Dario, author.
Contributor:
Society for Industrial and Applied Mathematics, publisher.
Series:
Advances in design and control ; DC30.
Advances in design and control ; 30
Language:
English
Subjects (All):
Engineering--Social aspects.
Engineering.
Game theory.
Physical Description:
1 PDF (xxviii, 292 pages).
Place of Publication:
Philadelphia, Pennsylvania : Society for Industrial and Applied Mathematics (SIAM, 3600 Market Street, Floor 6, Philadelphia, PA 19104), [2016]
Language Note:
English
System Details:
Mode of access: World Wide Web.
System requirements: Adobe Acrobat Reader.
Summary:
Engineering systems are highly distributed collective systems--decisions, information, and objectives are distributed throughout--that have humans in the loop, and thus decisions may be influenced by socioeconomic factors. Engineering systems emphasize the potential of control and games beyond traditional applications. Game theory can be used to design incentives to obtain socially desirable behaviors on the part of the players, for example, a change in the consumption patterns on the part of the "prosumers" (producers-consumers) or better redistribution of traffic. This unique book addresses the foundations of game theory, with an emphasis on the physical intuition behind the concepts, an analysis of design techniques, and a discussion of new trends in the study of cooperation and competition in large complex distributed systems.
Contents:
Preface
part I. Theory
1. Introduction to games
2. Two-person zero-sum games
3. Computation of saddle-points and Nash equilibrium solutions
4. Refinement on Nash equilibrium solutions, Stackelberg equilibrium, and Pareto optimality
5. Coalitional games
6. Core, shaply value, nucleolus
7. Evolutionary game theory
8. Replicator dynamics and learning in games
9. Differential games
10. Stochastic games
11. Games with vector payoffs. Approachability and attainability
12. Mean-field games
part II. Applications
13. Consensus in multi-agent systems
14. Demand side management
15. Synchronization of power generators
16. Opinion dynamics
17. Bargaining
18. Pedestrian flow
19. Supply chain
20. Population of producers
21. Cyber-physical systems
Appendix A. Mathematical review
Appendix B. Optimization
Appendix C. Lyapunov stability
Appendix D. Some notions of probability theory
Appendix E. Stochastic stability
Appendix F. Indistinguishability and mean-field convergence.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references and index.
Description based on title page of print version.
ISBN:
9781611974287
1611974283
OCLC:
939256941
Publisher Number:
DC30 SIAM

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