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New Trends in Interaction, Virtual Reality and Modeling / edited by Victor M.R. Penichet, Antonio Peñalver, José A. Gallud.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Penichet, Víctor M. R., editor.
Peñalver, Antonio, editor.
Gallud Lázaro, José Antonio, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Human-computer interaction series 1571-5035
Human-Computer Interaction Series, 1571-5035
Language:
English
Subjects (All):
User interfaces (Computer systems).
Computer simulation.
Multimedia systems.
User Interfaces and Human Computer Interaction.
Simulation and Modeling.
Media Design.
Local Subjects:
User Interfaces and Human Computer Interaction.
Simulation and Modeling.
Media Design.
Physical Description:
1 online resource (XI, 143 pages) : 62 illustrations.
Edition:
First edition 2013.
Contained In:
Springer eBooks
Place of Publication:
London : Springer London : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
Contents:
Preface
Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking
An Approach to Explore Large-scale Collections based on Classification Schemes
A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments
ORION: One More Step in Virtual Reality Interaction
Towards the Commodification of Augmented Reality: Tools and Platforms
A VRPN Server for Haptic Devices using OpenHaptics 3.0
Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills
Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace
Gamification: Analysis and Application
BaLOReS: A Framework for Quantitative User Interface Evaluation
Index.
Other Format:
Printed edition:
ISBN:
978-1-4471-5445-7
9781447154457
Access Restriction:
Restricted for use by site license.

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