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Real-Time Graphics Rendering Engine / by Hujun Bao, Wei Hua.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Author/Creator:
Bao, Hujun, author.
Hua, Wei, author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Advanced topics in science and technology in China 1995-6819
Advanced Topics in Science and Technology in China, 1995-6819
Language:
English
Subjects (All):
Computer graphics.
Computer Graphics.
Local Subjects:
Computer Graphics.
Physical Description:
1 online resource (300 pages) : 125 illustrations.
Edition:
First edition 2011.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
System Details:
text file PDF
Summary:
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Contents:
Introduction
Basic of Real-Time Rendering
Architecture of Real-Time Rendering Engine
Visibility Culling
Simplification and Level of Details
Shading and Texture Mapping
Shadow Generation
Optimal Representation and Rendering Techniques for Large-scale Objects
Case Study.
Other Format:
Printed edition:
ISBN:
978-3-642-18342-3
9783642183423
Access Restriction:
Restricted for use by site license.

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