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Real-Time Graphics Rendering Engine / by Hujun Bao, Wei Hua.
- Format:
- Book
- Author/Creator:
- Bao, Hujun, author.
- Hua, Wei, author.
- Series:
- Computer Science (Springer-11645)
- Advanced topics in science and technology in China 1995-6819
- Advanced Topics in Science and Technology in China, 1995-6819
- Language:
- English
- Subjects (All):
- Computer graphics.
- Computer Graphics.
- Local Subjects:
- Computer Graphics.
- Physical Description:
- 1 online resource (300 pages) : 125 illustrations.
- Edition:
- First edition 2011.
- Contained In:
- Springer eBooks
- Place of Publication:
- Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
- System Details:
- text file PDF
- Summary:
- "Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
- Contents:
- Introduction
- Basic of Real-Time Rendering
- Architecture of Real-Time Rendering Engine
- Visibility Culling
- Simplification and Level of Details
- Shading and Texture Mapping
- Shadow Generation
- Optimal Representation and Rendering Techniques for Large-scale Objects
- Case Study.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-642-18342-3
- 9783642183423
- Access Restriction:
- Restricted for use by site license.
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