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E-Learning, E-Education, and Online Training : First International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers / edited by Giovanni Vincenti, Alberto Bucciero, Carlos Vaz de Carvalho.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Vincenti, Giovanni, 1978- editor.
Bucciero, Alberto, editor.
Carvalho, Carlos Vaz de, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering 1867-8211 ; 138.
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-8211 ; 138
Language:
English
Subjects (All):
Computer science.
Education--Data processing.
Education.
User interfaces (Computer systems).
Multimedia systems.
Computer Science, general.
Computers and Education.
User Interfaces and Human Computer Interaction.
Multimedia Information Systems.
Local Subjects:
Computer Science, general.
Computers and Education.
User Interfaces and Human Computer Interaction.
Multimedia Information Systems.
Physical Description:
1 online resource (XII, 177 pages) : 38 illustrations.
Edition:
First edition 2014.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2014.
System Details:
text file PDF
Summary:
This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on E-Learning, E-Education, and Online Training (eLEOT 2014) held in Bethesda, MD, USA, in September 2014. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions and focus topics such as web based tools, augmented reality, mobile learning, teaching frameworks and platforms, virtual learning environments.
Contents:
Scripted Animation towards Scalable Content Creation for eLearning-a Quality Analysis
E-Learning Repository System for Sharing Learning Resources Among Saudi Universities
Lecturers' Attitude to Social Network Media: Implication for Accessibility and Usability Need in Open and Distance Education
Introducing Online Learning in a small organization. The Case of the Diplomatic Institute of the Italian Ministry of Foreign Affairs
Building a Mobile Collaborative Learning Environment for the Identification and Classification of Real World Objects
The PoSE Project: an innovative approach to promote healthy postures in schoolchildren.
Experiential and Transformative Learning in an Informal Online Learning Environment: An Approach to Initiate Sustainable Changes
Legal risk management: a best practice for e-Learning legal issues
From Planning to Launching MOOCs: Guidelines and Tips from Georgetown
Computer Animation for Learning Building Construction Management: A Comparative Study of First Person versus Third Person View
A Qualitative Exploration of the EU Digital Competence (DIGCOMP) framework: a case study within Healthcare Education
An innovative educational format based on a mixed reality environment: a case study and benefit evaluation
Virtual, Immersive, Translational, Applied Learning: The VITAL Project
Guess the Score, fostering collective intelligence in the class.
Other Format:
Printed edition:
ISBN:
978-3-319-13293-8
9783319132938
Access Restriction:
Restricted for use by site license.

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