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Hacking Europe : From Computer Cultures to Demoscenes / edited by Gerard Alberts, Ruth Oldenziel.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Alberts, G. (Gerard), 1954- editor.
Oldenziel, Ruth, 1958- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
History of computing 2190-6831
History of Computing, 2190-6831
Language:
English
Subjects (All):
Computers.
Microcomputers.
Computers and civilization.
History of Computing.
Personal Computing.
Computers and Society.
Local Subjects:
History of Computing.
Personal Computing.
Computers and Society.
Physical Description:
1 online resource (VIII, 269 pages) : 22 illustrations.
Edition:
First edition 2014.
Contained In:
Springer eBooks
Place of Publication:
London : Springer London : Imprint: Springer, 2014.
System Details:
text file PDF
Summary:
Hacking Europe focuses on the playfulness that was at the heart of how European users appropriated microcomputers in the last quarter of the twentieth century. The essays argue that users--whether the design of the projected use of computers was detailed or still unfinished--assigned their own meanings to the machines in unintended ways. The book traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the collection of essays shows the digital development was not an exclusively American affair, but far more diverse and complicated. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct "demoscenes." Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the "ludological" element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology. This illuminating collection of diverse case studies will be of considerable interest to scholars in a range of disciplines, from computer science to the history of technology, and European-American studies. Gerard Alberts teaches history of computing and mathematics at the University of Amsterdam. Ruth Oldenziel is a professor at the Eindhoven University of Technology and is a Fellow at the Rachel Carson Center, Munich in 2013-2014.
Contents:
Introduction: How European Players Captured the Computer and Created the Scenes
Part I: Appropriating America: Making One's Own
Transnational (Dis)connection in Localizing Personal Computing in the Netherlands, 1975-1990
"Inside a Day You'll be Talking to it Like an Old Friend": The Making and Remaking of Sinclair Personal Computing in 1980s Britain
Legal Pirates Ltd: Home Computing Cultures in Early 1980s Greece
Part II: Illegitimate Sons in Between: Scences
Galaxy and the New Wave: Yugoslav Computer Culture in the 1980s
Playing and Copying: Social Practices of Home Computer Users in Poland During the 1980s
Multiple Users, Diverse Users: Demoscene and the Appropriation of the Personal Computer by Demoscene Hackers
Part III: Going Public: How to Change the World
Heroes Yet Criminals of the German Computer Revolution
How Amsterdam Invented the Internet: European Networks of Significance 1980-1995
Users in the Dark: The Development of a User-Controlled Technology in the Czech Wireless Network Community.
Other Format:
Printed edition:
ISBN:
978-1-4471-5493-8
9781447154938
Access Restriction:
Restricted for use by site license.

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