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Human-Computer Interaction: Applications and Services : 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II / edited by Masaaki Kurosu.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Kurosu, Masaaki, 1948- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 8005.
Information Systems and Applications, incl. Internet/Web, and HCI ; 8005
Language:
English
Subjects (All):
User interfaces (Computer systems).
Application software.
Education--Data processing.
Education.
Computers and civilization.
Information storage and retrieval.
User Interfaces and Human Computer Interaction.
Computer Applications.
Computers and Education.
Computers and Society.
Information Systems Applications (incl. Internet).
Information Storage and Retrieval.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Applications.
Computers and Education.
Computers and Society.
Information Systems Applications (incl. Internet).
Information Storage and Retrieval.
Physical Description:
1 online resource (XXIV, 670 pages) : 224 illustrations.
Edition:
First edition 2013.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer Interaction, addressing the following major topics: HCI in healthcare; games and gamification; HCI in learning and education; in-vehicle Interaction.
Contents:
HCI in Healthcare
Software Engineering in Telehealth, an Extension of Sana Mobile Applied to the Process of a Routine Hospital.-Cross Cultural Design Considerations in HealthCare
Designing Copresent Cycling Experience
Achieving Electronic Health Record Access from the Cloud
User Requirements for the Development of Smartphone Self-reporting Applications in Healthcare
Electronic Health Records: A Case Study of an Implementation
Healthcare Interoperability: CDA Documents Consolidation Using Transport Record Summary (TRS) Construction
Designing, Implementing and Testing a Mobile Application to Assist with Pediatric-to-Adult Health Care Transition
Study on Relationship between Foot Pressure Pattern and Hallux Valgus (HV) Progression
A Server-Based System Supporting Motor Learning through Real-Time and Reflective Learning Activities
Usability Evaluation of a Voluntary Patient Safety Reporting System: Understanding the Difference between Predicted and Observed Time Values by Retrospective Think-Aloud Protocols
Usability in RFP's: The Current Practice and Outline for the Future
Design and Interface Considerations for Web-Enabled Data Management in Civil Infrastructure Health Monitoring
Empowering Young Adolescents to Choose the Healthy Lifestyle: A Persuasive Intervention Using Mobile Phones
Telemedicine and Design: Relationships that Create Opportunities
A Proposal of the New System Model for Nursing Skill Learning Based on Cognition and Technique
Usability Testing for e-health Application: A Case Study for Sana/Open MRS
Introducing Emotional Interfaces to Healthcare Systems
Human Adequate Lighting in Optimal Healing Environments - Measuring Non-visual Light Effects of a LED Light Source According to German Draft Pre-standard DIN SPEC 5031-100:2012
Discussion of Some Challenges Concerning Biomedical Ontologies
Web Searching for Health Information: An Observational Study to Explore Users' Emotions
Native Apps versus Web Apps: Which Is Best for Healthcare Applications?
Experiences with Arthron for Live Surgery Transmission in Brazilian Telemedicine University Network
User Experience in Public Information Service Design for Smart Life
The Proposal of the Remote Consultation Service System Using the Outline Function for Consultation
Games and Gamification
Design Guidelines for Audio Games
SWord: A Concept Application for Mitigating Internet Terminology Anxiety
Extreme Motion Based Interaction for Enhancing Mobile Game Experience
Influence of Gaming Display and Controller on Perceived Characteristics, Perceived Interactivity, Presence, and Discomfort
A Cross-Cultural Study of Playing Simple Economic Games Online with Humans and Virtual Humans
Best Practices for Using Enterprise Gamification to Engage Employees and Customers
Gamifying Support
The Motivational GPS: Would a Rat Press a Lever to Get a Badge?
Designing Serious Videogames through Concept Maps
The Business Love Triangle- Smartphones, Gamification, and Social Collaboration
Building Internal Enthusiasm for Gamification in Your Organization
Navigation Experiences - A Case Study of Riders Accessing an Orientation Game via Smartphones
HCI in Learning and Education
Evaluating Engagement Physiologically and Knowledge Retention Subjectively through Two Different Learning Techniques
A New E-learning System Focusing on Emotional Aspect Using Biological Signals
A Framework to Support Social-Collaborative Personalized e-Learning
Challenges for Contextualizing Language Learning: Supporting Cultural Integration
Usability of a Social Network as a Collaborative Learning Platform Tool for Medical Students
Refining Rules Learning Using Evolutionary PD
Sound to Sight: The Effects of Self-generated Visualization on Music Sight-Singing as an Alternate Learning Interface for Music Education within a Web-Based Environment
Evaluation of Computer Algebra Systems Using Fuzzy AHP at the Universities of Cyprus
Evaluation of an Information Delivery System for Hearing Impairments at a School for Deaf
Examining the Role of Contextual Exercises and Adaptive Expertise on CAD Model Creation Procedures
Personality and Emotion as Determinants of the Learning Experience: How Affective Behavior Interacts with Various Components of the Learning Process
Innovation in Learning - The Use of Avatar for Sign Language
A Teacher Model to Speed Up the Process of Building Courses
Development of Push-Based English Words Learning System by Using E-Mail Service
E-learning: The Power Source of Transforming the Learning Experience in an ODL Landscape
Mobile Inquiry-Based Learning: A Study of Collaborative Scaffolding and Performance
A Comparative Evaluation of Podcasting-Based and Mobile-Based Material Distribution Systems in Foreign Language Teaching
Recommendation of Collaborative Activities in E-learning Environments
Nature Sound Ensemble Learning in Narrative-Episode Creation with Pictures
Private Cloud Cooperation Framework for Reducing the Earthquake Damage on e-Learning Environment
Design and Evaluation of Training System for Numerical Calculation Using Questions in SPI2
Zoom Interface with Dynamic Thumbnails Providing Learners with Companionship through Videostreaming
In-Vehicle Interaction
WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction
Reducing Speeding Behavior in Young Drivers Using a Persuasive Mobile Application
Auditory and Head-Up Displays in Vehicles
Anti-Bump: A Bump/Pothole Monitoring and Broadcasting System for Driver Awareness
Emotion and Emotion Regulation Considerations for Speech-Based In-Vehicle Interfaces
Adaptations in Driving Efficiency with Electric Vehicles
In-Car Information Systems: Matching and Mismatching Personality of Driver with Personality of Car Voice
Subjective Ratings in an Ergonomic Engineering Process Using the Example of an In-Vehicle Information System
Ergonomics Design on Expert Convenience of Voice-Based Interface for Vehicle's AV Systems
The Timeframe of Adaptation to Electric Vehicle Range
Exploring Electric Driving Pleasure - The BMW EV Pilot Projects
Single-Handed Driving System with Kinect
Mobile App Support for Electric Vehicle Drivers: A Review of Today's Marketplace and Future Directions
Proposal for Driver Distraction Indexes Using Biological Signals Including Eye Tracking
Ergonomics Design with Novice Elicitation on an Auditory-Only In-Vehicle Speech System.
Other Format:
Printed edition:
ISBN:
978-3-642-39262-7
9783642392627
Access Restriction:
Restricted for use by site license.

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