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Transactions on Edutainment X / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, Bodo Urban.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Pan, Zhigeng, 1965- editor.
Cheok, Adrian David, editor.
Mueller, Wolfgang, editor.
Iurgel, Ido, editor.
Petta, Paolo, editor.
Urban, B. (Bodo), 1953- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Transactions on Edutainment, 1867-7207 ; 7775.
Transactions on Edutainment, 1867-7207 ; 7775
Language:
English
Subjects (All):
Education--Data processing.
Education.
User interfaces (Computer systems).
Microcomputers.
Computers and Education.
User Interfaces and Human Computer Interaction.
Personal Computing.
Local Subjects:
Computers and Education.
User Interfaces and Human Computer Interaction.
Personal Computing.
Physical Description:
1 online resource (XII, 269 pages) : 96 illustrations.
Edition:
First edition 2013.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.
Contents:
Interactive Digital Storytelling - Theory
Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning
First Steps towards a Unified Theory for Interactive Digital Narrative
Interactive Digital Storytelling - Technology
Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation
A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic
Interactive Digital Storytelling - Case Studies
Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project
Collecting Aboriginal Stories for Education through Immersion
Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games
UpStage: An Online Tool for Real-Time Storytelling
eLBa 2011 - Technology and Applications
Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment
Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings
Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction
eLBa 2011 - Case Studies and Mobile Applications
Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other
Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study
Touching Nametags with NFC Phones: A Playful Approach to Learning to Read
eLBa 2011 - Game Based Learning and Social Media
Learning, Reasoning and Modeling in Social Gaming
Social Media Communication - Social Media Used Both as a Learning Content and as a Learning Style.
Other Format:
Printed edition:
ISBN:
978-3-642-37919-2
9783642379192
Access Restriction:
Restricted for use by site license.

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