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Human-Computer Interaction - INTERACT 2019 : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part III / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Lamas, David, editor.
Loizides, Fernando, editor.
Nacke, Lennart, editor.
Petrie, H. (Helen), editor.
Winckler, Marco, editor.
Zaphiris, Panayiotis, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 11748.
Information Systems and Applications, incl. Internet/Web, and HCI ; 11748
Language:
English
Subjects (All):
User interfaces (Computer systems).
Application software.
Optical data processing.
Computers, Special purpose.
Computer networks.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Image Processing and Computer Vision.
Special Purpose and Application-Based Systems.
Computer Communication Networks.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Image Processing and Computer Vision.
Special Purpose and Application-Based Systems.
Computer Communication Networks.
Artificial Intelligence.
Physical Description:
1 online resource (XXXI, 782 pages) : 279 illustrations, 190 illustrations in color.
Edition:
First edition 2019.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
The four-volume set LNCS 11746-11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.
Contents:
Interaction Design for Culture and Development II
A contrastive study of pre- and post-legislation interaction design for communication and action about personal data protection in e-commerce websites
A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India
Investigating Mobile Banking in Mali: HCI Experience of 'Man in the Street
Towards Safe Spaces Online: A Study of Indian Matrimonial Websites
What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World
Interaction Design for Culture and Development III
An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading
Child-Generated Personas to Aid Design across Cultures
How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students
ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums
Sugar ka Saathi - A Case Study Designing Digital Self-Management Tools for People Living with Diabetes in Pakistan
Interaction in Public Spaces
Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites
Instant Rephotography
Personal Digital Signage for Shared Spaces
SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions
TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits
Interaction Techniques for Writing and Drawing
Additive Voronoi Cursor: Dynamic Effective Areas using Additively Weighted Voronoi Diagrams
Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning
Search Support for Exploratory Writing
Visual Methods for the Design of Shape-Changing Interfaces
Methods for User Studies
An Approach to Identifying What Has Gone Wrong in a User Interaction
Analyzing Online Videos: a Complement to Field Studies in Remote Locations
Evidence Humans Provide When Explaining Data-Labeling Decisions
How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case
Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool
Mobile HCI
A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles
Effect of Ambient Light on Mobile Interaction
Effects of Prompts on In-Situ Science Reflection on Smartwatches
Investigating Screen Reachability on an Articulated Dual-Display Smartphone
Short paper: initial recommendations for the design of privacy management tools for smartphones
Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose
Personalization and Recommender Systems
"I really don't know what 'thumbs up' means": Algorithmic Experience in Movie Recommender Algorithms
Following wrong suggestions: self-blame in human and computer scenario
Personality is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification
Social Influence Scale for Technology Design and Transformation
Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching
Welcome, computer! How do participants introduce a collaborative application during face-to-face interaction?
Pointing, Touch, Gesture and Speech-based Interaction Techniques
A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment
Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture
FittsFarm: Comparing Children's Drag-and-Drop Performance Using Finger and Stylus Input on Tablets
Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance
WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications
Social Networks and Social Media Interaction
Frameworks for Studying Social Media Interaction: A Discussion on Phenomenology and Poststructuralism
FriendGroupVR: Design concepts using virtual reality to organize social network friends
Investigating the Use of an Online Peer-to-Peer Car Sharing Service
You talkin' to me? A practical attention-aware embodied agent.
Other Format:
Printed edition:
ISBN:
978-3-030-29387-1
9783030293871
Access Restriction:
Restricted for use by site license.

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