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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications : 10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II / edited by Vincent G. Duffy.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Duffy, Vincent G., editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 11582.
Information Systems and Applications, incl. Internet/Web, and HCI ; 11582
Language:
English
Subjects (All):
User interfaces (Computer systems).
Artificial intelligence.
Computer networks.
Computers, Special purpose.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Communication Networks.
Special Purpose and Application-Based Systems.
Local Subjects:
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Communication Networks.
Special Purpose and Application-Based Systems.
Physical Description:
1 online resource (XXIV, 564 pages) : 245 illustrations, 180 illustrations in color.
Edition:
First edition 2019.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
This two-volume set LNCS 11581 and 11582 constitutes the thoroughly refereed proceedings of the 10th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. DHM 2019 includes a total of 77 papers; they were organized in topical sections named: Part I, Human Body and Motion: Anthropometry and computer aided ergonomics; motion prediction and motion capture; work modelling and industrial applications; risk assessment and safety. Part II, Healthcare Applications: Models in healthcare; quality of life technologies; health dialogues; health games and social communities.
Contents:
Models in Healthcare
Digital Transformation of Prostate Cancer Pathway and Optimising Patient Experience, Patient Safety and Clinical Professionalism
Usability Testing of a Mobile Application for Alleviating Postpartum Emotional Disorders: A Case of We'll
A Lightweight and Affordable Sleep Quality Monitoring and Visualization System with a GSR Sensor for Users in Rural Areas to Facilitate Tele-Health
ECG identification based on PCA and Adaboost algorithm
Increasing Availability Control of Human Biological Samples Using a Mobile Management System
Using Computer Simulation for Reducing the Appointment Lead-time in a Public Pediatric Outpatient Department
Applying Multi-phase DES Approach for Modelling the Patient Journey through Accident and Emergency Departments
Discrete-event Simulation for Performance Evaluation and Improvement of Gynecology Outpatient Departments: A Case Study in the Public Sector
Ambient Intelligence Model for Monitoring, Alerting and Adaptively Recommending Patient's Health-Care Agenda based on User Profile
A Human-in-The-Loop Context-Aware System Allowing the Application of Case-Based Reasoning for Asthma Management
Experimental Web Service and Eye-Tracking Setup for Unilateral Spatial Neglect Assessment
Human-Robot Interaction in Health Care Automation
Uncovering User Affect towards AI in Cancer Diagnostics
Quality of Life Technologies
Architecture-Neuroscience Cooperation: Project Recommendations to Therapeutic Gardens Design for the non-Pharmacological Treatment of Individuals with Alzheimer's Disease
Design and Usability Evaluation of Interface of Mobile Application for Nutrition Tracking for People with Parkinson's Disease
Thermoregulating and Hydrating Microcapsules: Contributions of Textile Technology in the Design of Wearable Products for Wheelchair Dependents
Estimating Age-Dependent Degradation using Nonverbal Feature Analysis of Daily Conversation
The Decision-Making System for Alzheimer's Patients by Understanding Ability Test from Physiological Signals
Development of IoT Robotic Devices for Elderly Care to Measure Daily Activities
"Memes" UX-Design methodology based on cognitive science regarding Instrumental Activities of Daily Living
Design and Validation of a Tremor Stabilizing Handle for Patients with Parkinson Disease and Essential Tremor
Preliminary Design of Soft Exo-suit for Arm Rehabilitation
Aiding Episodic Memory in Lifelog System Focusing on User Status
Architecture in mind: Elderly's affective memories and spatial perceptions of a downtown area
Health dialogues
Edgard, the Chatbot: Questioning Ethics in the Usage of Artificial Intelligence through Interaction Design and Electronic Literature
Mobile Phone-based Chatbot for Family Planning and Contraceptive Information
Memory Aid Service Using Mind Sensing and Daily Retrospective by Virtual Agent
Exploring Rhetoric Theory in Persuasive Design: A Mobile Web Application for Obesity Prevention
Identifying Users in the Bridging Service between Two Different Chat Services using User Icons
Implementation and Evaluation of Personal Ontology Building System with Virtual Agent
Design of Coimagination Support Dialogue System with Pluggable Dialogue System - Towards Long-term Experiment
A Method of Generating a Dialogue Pattern to Induce Awareness based on a Reflection Support Agent
Health games and social communities
Bubble trouble: Strategies against filter bubbles in online social networks
Health Games in Brazil
Gamification and learning: a comparative study of design frameworks
Follow Me: The impact of opinion majorities in social networks and the role of digital maturity
A Training System for Swallowing Ability by Visualizing the Throat Position
Literature Review: the Use of Games as a Treatment for Obsessive Compulsive Disorder
Exergames: Game Prototype Using Maker Movement Assets
An Empirical Study on the Influential Factors of User Loyalty in Digital Fitness community.
Other Format:
Printed edition:
ISBN:
978-3-030-22219-2
9783030222192
Access Restriction:
Restricted for use by site license.

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