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Games and Learning Alliance : Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers / edited by Alessandro De Gloria.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
De Gloria, Alessandro, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 9221.
Information Systems and Applications, incl. Internet/Web, and HCI ; 9221
Language:
English
Subjects (All):
Microcomputers.
Education--Data processing.
Education.
Artificial intelligence.
Application software.
User interfaces (Computer systems).
Computers and civilization.
Personal Computing.
Computers and Education.
Artificial Intelligence.
Information Systems Applications (incl. Internet).
User Interfaces and Human Computer Interaction.
Computers and Society.
Local Subjects:
Personal Computing.
Computers and Education.
Artificial Intelligence.
Information Systems Applications (incl. Internet).
User Interfaces and Human Computer Interaction.
Computers and Society.
Physical Description:
1 online resource (XII, 185 pages) : 44 illustrations.
Edition:
First edition 2015.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2015.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.
Contents:
Beyond serious games
Investigating the deployment of serious games in formal education
Understanding the role of the teacher in using a serious game
Identifying pedagogical uses of serious games
Multiplayer serious games and user experience
A brief practical game development approach
Gamification in a smart city context
A conceptual model towards in the scaffolding of learning experience.
Other Format:
Printed edition:
ISBN:
978-3-319-22960-7
9783319229607
Access Restriction:
Restricted for use by site license.

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