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Transactions on Edutainment XII / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Pan, Zhigeng, 1965- editor.
Cheok, Adrian David, editor.
Müller, Wolfgang, editor.
Zhang, Mingmin, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Transactions on Edutainment, 1867-7207 ; 9292.
Transactions on Edutainment, 1867-7207 ; 9292
Language:
English
Subjects (All):
Education--Data processing.
Education.
User interfaces (Computer systems).
Optical data processing.
Pattern perception.
Data mining.
Algorithms.
Computers and Education.
User Interfaces and Human Computer Interaction.
Image Processing and Computer Vision.
Pattern Recognition.
Data Mining and Knowledge Discovery.
Algorithm Analysis and Problem Complexity.
Local Subjects:
Computers and Education.
User Interfaces and Human Computer Interaction.
Image Processing and Computer Vision.
Pattern Recognition.
Data Mining and Knowledge Discovery.
Algorithm Analysis and Problem Complexity.
Physical Description:
1 online resource (X, 209 pages) : 120 illustrations.
Edition:
First edition 2016.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications. .
Contents:
Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework
A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects
Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone
A Study of Digital Games as a New Media of Cultural Transmission
Research on Initialization of 3D Hand Pose based on User and Computer Interaction
The Recognition of Human Daily Actions with Wearable Motion Sensor System
A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing
Virtual Interface and its Application in Natural Interaction
Building Targets Change Detection of SAR Images Based on Fuzzy Distances
3D Plant Modeling Based on BP Neural Network
The Seamless Integration Achievement of the Actual Situation of the Scene
An Improved Edge Detection Method Using Adaptive Threshold
Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric
Visualization of the Color Family Order System
An Affine Transformation Based Image Shuffling and Watermarking Scheme
A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System
Computer Assisted Chinese Birthday Couplets Generation.
Other Format:
Printed edition:
ISBN:
978-3-662-50544-1
9783662505441
Access Restriction:
Restricted for use by site license.

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