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Transactions on Edutainment XV / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang, Abdennour El Rhalibi, Kashif Kifayat.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Pan, Zhigeng, 1965- editor.
Cheok, Adrian David, editor.
Müller, Wolfgang, editor.
Zhang, Mingmin, editor.
El Rhalibi, Abdennour, editor.
Kifayat, Kashif, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Transactions on Edutainment, 1867-7207 ; 11345.
Transactions on Edutainment, 1867-7207 ; 11345
Language:
English
Subjects (All):
Optical data processing.
Education--Data processing.
Education.
Application software.
Computer security.
User interfaces (Computer systems).
Image Processing and Computer Vision.
Computers and Education.
Computer Appl. in Social and Behavioral Sciences.
Systems and Data Security.
User Interfaces and Human Computer Interaction.
Local Subjects:
Image Processing and Computer Vision.
Computers and Education.
Computer Appl. in Social and Behavioral Sciences.
Systems and Data Security.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (X, 275 pages) : 138 illustrations, 86 illustrations in color.
Edition:
First edition 2019.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. .
Contents:
Wearable Sensors and Equipment in VR Games: A Review
A Style Image Confrontation Generation Network Based on Markov Random Field
A Point Cloud Registration Algorithm Based On 3D-SIFT
Lip-reading based on deep learning model
Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm
Typing technology of virtual character of animation based on enneagram personality
The Style-based Automatic Generation System for Xinjiang Carpet Patterns
Research on teaching experiment of color and Digital color
Cybersecurity Curriculum Design: A Survey
Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators
Pedagogical Approach to Effective Cybersecurity Teaching
Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course
A Virtual Classroom for Cybersecurity Education
The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhance employability
Virtual Training and Experience System for Public Security Education
Intelligent Coach Avatar Based Virtual Driving Training
Multi-Channel Scene Synchronization Strategy in Real Time Rendering
On the Characteristics of Mise-en-scène in Animated Audio-visual Language
Human eye tracking based on CNN and Kalman filtering.
Other Format:
Printed edition:
ISBN:
978-3-662-59351-6
9783662593516
Access Restriction:
Restricted for use by site license.

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