My Account Log in

1 option

Adaptive and Adaptable Learning : 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings / edited by Katrien Verbert, Mike Sharples, Tomaž Klobučar.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

View online
Format:
Book
Contributor:
Verbert, Katrien, editor.
Sharples, Mike, 1952- editor.
Klobučar, Tomaž, 1967- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 9891.
Information Systems and Applications, incl. Internet/Web, and HCI ; 9891
Language:
English
Subjects (All):
Education--Data processing.
Education.
Application software.
User interfaces (Computer systems).
Information storage and retrieval.
Computers and Education.
Information Systems Applications (incl. Internet).
User Interfaces and Human Computer Interaction.
Information Storage and Retrieval.
Education, general.
Computer Appl. in Social and Behavioral Sciences.
Local Subjects:
Computers and Education.
Information Systems Applications (incl. Internet).
User Interfaces and Human Computer Interaction.
Information Storage and Retrieval.
Education, general.
Computer Appl. in Social and Behavioral Sciences.
Physical Description:
1 online resource (XX, 686 pages) : 177 illustrations.
Edition:
First edition 2016.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2016.
System Details:
text file PDF
Summary:
This book constitutes the proceedings of the 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, held in Lyon, France, in September 2016. The 26 full papers, 23 short papers, 8 demo papers, and 33 poster papers presented in this volume were carefully reviewed and selected from 148 submissions.
Contents:
Full Papers
A semantic-driven model for ranking digital learning objects based on diversity in the user comments
Social Facilitation due to online inter-classrooms Tournaments
How to Attract Students' Visual Attention
Creating Effective Learning Analytics Dashboards: Lessons Learnt
Retrieval Practice and Study Planning in MOOCs: Exploring Classroom-Based Self-Regulated Learning Strategies at Scale
"Keep your eyes on 'em all!": A mobile eye-tracking analysis of teachers' sensitivity to students
Flipped Classroom Model: Effects on Performance, Attitudes and Perceptions in High School Algebra
Argumentation Identification for Academic Support in Undergraduate Writings
Mobile Grading Paper-based Programming Exams: Automatic Semantic Partial Credit Assignment Approach
Which Algorithms Suit Which Learning Environments? A Comparative Study of Recommender Systems in TEL
Discouraging Gaming the System through Interventions of an Animated Pedagogical Agent
Multi-Device Territoriality to Support Collaborative Activities -Implementation and Findings from the e-learning Domain
Refinement of a Q-matrix with an ensemble technique based on multi-label classification algorithms
When teaching practices meet tablets' affordances. Insights on the materiality of learning
A Peer Evaluation tool of Learning Designs
Learning in the context of ManuSkills: Attracting Youth to Manufacturing through TEL
Does taking a MOOC as a complement for remedial courses have an effect on my learning outcomes? A pilot study on calculus
Are you ready to collaborate? An adaptive measurement of students arguing skills before expecting them to learn together
Examining the effects of social media in co-located classrooms: A case study based on SpeakUp
Enhancing public speaking skills- an evaluation of the Presentation Trainer in the wild
How to quantify student's regularity? Nurturing communities of inquiry: A formative study of the DojoIBL platform
Inferring student attention with ASQ
Chronicle of a scenario graph: from expected to observed learning path
Adaptive Testing using a General Diagnostic Model
How Teachers Use Data to Help Students Learn: Contextual Inquiry for the Design Of a Dashboard
Short Papers
Assessing learner-constructed conceptual models and simulations of dynamic systems
Learning Analytics pilot with COACH2 - Searching for effective mirroring
Predicting Academic Performance Based on Students' Blog and Microblog Posts
Take up my Tags: Exploring Benefits of Meaning Making in a Collaborative Learning Task at the Workplace
Consistency verification of learner profiles in adaptive serious games
MoodlePeers: Factors relevant in learning group formation for improved learning outcomes, satisfaction and commitment in E-learning scenarios using GroupAL
Towards a capitalization of processes analyzing interaction traces
Improving usage of learning designs by teachers: a set of concepts for well-defined problems resolution
Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations
STI-DICO: a Web-Based ITS for Fostering Dictionary Skills and Knowledge
PyramidApp: Scalable Method Enabling Collaboration in the Classroom
From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games
Combining adaptive learning with learning analytics: precedents and directions
An Adaptive E-learning Strategy to Overcome the Inherent Difficulties of the Learning Content
Evaluating the effectiveness of an affective tutoring agent in specialized education
MOOC design workshop: educational innovation with empathy and intent
OERauthors: Requirements for collaborative OER authoring tools in global settings
Virtual Reality for Training Doctors to Break Bad News
User Motivation and Technology Acceptance in Online Learning Environments
Reflective learning at the workplace - The MIRROR design toolbox
Toward a Play Management System for Play-Based Learning
The Blockchain and Kudos: a Distributed System for Educational Record, Reputation and Reward
Game-Based Training for Complex Multi-Institutional Exercises of Joint Forces
Demo Papers
DALITE: Asynchronous Peer Instruction for MOOCs
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch
A Platform for Social Microlearning
A Framework to Enhance Adaptivity in Moodle
Refugees Welcome: Supporting informal language learning and integration with a gamified mobile application
DEDOS-Player: Educational activities for touch devices
The Booth: bringing out the Super Hero in you
DojoIBL: nurturing communities of inquiry
Poster Papers
Towards an Automated Assessment Support for Student Contributions on Multiple Platforms
Experiments on Virtual Manipulation in Chemistry Education
A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage
Inspiring the Instructional Design Process through Online Experience Sharing
An approach to the TEL teaching of non-technical skills from the perspective of an ill-defined problem
Towards a context-based approach assisting learning scenarios reuse
Revealing Behaviour Pattern Differences in Collaborative Problem Solving
DevOpsUse for Rapid Training of Agile Practices within Undergraduate and Startup Communities
Towards an authoring tool to acquire knowledge to design ITSs teaching problem solving methods
Kodr: A Customizable Learning Platform For Computer Science Education
A Reflective Quiz in a Professional Qualification Program for Stroke Nurses: A Field Trial
Helping Teachers to Help Students by using an Open Learner Model
Personalized Rooms Based Recommendation as a Mean for Increasing Students' Activity
Detecting and Supporting the Evolving Knowledge Interests of Lifelong Professionals
Boosting Vocational Education and Training in Small Enterprises
Supporting Teaching Teams in Personalizing MOOCs Course Paths.-Increasing pupils' motivation on elementary school with help of social networks and mobile technologies
Understanding Collective Behavior of Learning Design Communities
A Value Model for MOOCs
Framework for Learner Assessment in Learning Games
A Bayesian Network For The Cognitive Diagnosis Of Deductive Reasoning
Finding the Needle in a Haystack: Who are the most Central Authors within a Domain?
Bio-inspired Computational Algorithms in Educational and Serious Games
Learning experiences using tablets with children and people with autism spectrum disorder
Introducing the U.S. Cyberlearning Community
Future Research Directions for Innovating Pedagogy
Platform-oriented semantic description of a learning scenarios
Model of articulation between elements of a pedagogical assistance
Simulation-based CALL Teacher Training
Adaptable learning and learning analytics: a case study in a programming course
Recommending Physics Exercises in Moodle based on Hierarchical Competence Profiles
Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players
Recommending dimension weights and scale values in multi-rubric evaluations.
Other Format:
Printed edition:
ISBN:
978-3-319-45153-4
9783319451534
Access Restriction:
Restricted for use by site license.

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account