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Serious Games Development and Applications : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings / edited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Series:
- Computer Science (Springer-11645)
- LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 8101.
- Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 8101
- Language:
- English
- Subjects (All):
- Microcomputers.
- Education--Data processing.
- Education.
- Artificial intelligence.
- Application software.
- User interfaces (Computer systems).
- Computers and civilization.
- Personal Computing.
- Computers and Education.
- Artificial Intelligence.
- Information Systems Applications (incl. Internet).
- User Interfaces and Human Computer Interaction.
- Computers and Society.
- Local Subjects:
- Personal Computing.
- Computers and Education.
- Artificial Intelligence.
- Information Systems Applications (incl. Internet).
- User Interfaces and Human Computer Interaction.
- Computers and Society.
- Physical Description:
- 1 online resource (XII, 321 pages) : 120 illustrations.
- Edition:
- First edition 2013.
- Contained In:
- Springer eBooks
- Place of Publication:
- Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
- Contents:
- Games for health.- Games for education and training
- Games for other purposes
- Game design and theories
- Gaming interface, policy matters.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-642-40790-1
- 9783642407901
- Access Restriction:
- Restricted for use by site license.
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