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Algorithmic Game Theory : 5th International Symposium, SAGT 2012, Barcelona, Spain, October 22-23, 2012. Proceedings / edited by Maria Serna.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Series:
- Computer Science (Springer-11645)
- LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 7615.
- Information Systems and Applications, incl. Internet/Web, and HCI ; 7615
- Language:
- English
- Subjects (All):
- Computer simulation.
- Electronic commerce.
- Computers.
- Computers and civilization.
- Numerical analysis.
- Mathematical statistics.
- Simulation and Modeling.
- e-Commerce/e-business.
- Models and Principles.
- Computers and Society.
- Numeric Computing.
- Probability and Statistics in Computer Science.
- Local Subjects:
- Simulation and Modeling.
- e-Commerce/e-business.
- Models and Principles.
- Computers and Society.
- Numeric Computing.
- Probability and Statistics in Computer Science.
- Physical Description:
- 1 online resource (X, 263 pages) : 31 illustrations.
- Edition:
- First edition 2012.
- Contained In:
- Springer eBooks
- Place of Publication:
- Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed proceedings of the 5th International Symposium on Algorithmic Game Theory, SAGT 2012, held in Barcelona, Spain, in October 2012. The 22 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 65 submissions. The papers present original research at the intersection of Algorithms and Game Theory and address various current topics such as solution concepts in game theory; efficiency of equilibria and price of anarchy; complexity classes in game theory; computational aspects of equilibria; computational aspects of fixed-point theorems; repeated games; evolution and learning in games; convergence of dynamics; coalitions, coordination and collective action; reputation, recommendation and trust systems; graph-theoretic aspects of social networks; network games; cost-sharing algorithms and analysis; computing with incentives; algorithmic mechanism design; computational social choice; decision theory, and pricing; auction algorithms and analysis; economic aspects of distributed computing; internet economics and computational advertising.
- Contents:
- Solution concepts in game theory
- Efficiency of equilibria and price of anarchy
- Complexity classes in game theory
- Computational aspects of equilibria
- Computational aspects of fixed-point theorems.-Repeated games
- Evolution and learning in games
- Convergence of dynamics
- Coalitions, coordination and collective action
- Reputation, recommendation and trust systems
- Graph-theoretic aspects of social networks
- Network games
- Cost-sharing algorithms and analysis
- Computing with incentives
- Algorithmic mechanism design
- Computational social choice
- Decision theory, and pricing.-auction algorithms and analysis
- Economic aspects of distributed computing
- Internet economics and computational advertising.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-642-33996-7
- 9783642339967
- Access Restriction:
- Restricted for use by site license.
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