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Computers and Games : First International Conference, CG'98 Tsukuba, Japan, November 11-12, 1998 Proceedings / edited by H. Jaap van den Herik, Hiroyuki Iida.

LIBRA Q341 .P7 2004
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Format:
Book
Contributor:
Herik, H. J. van den (Hendrik Jacob), editor.
Iida, Hiroyuki, 1962- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes in computer science 0302-9743 ; 1558.
Lecture Notes in Computer Science, 0302-9743 ; 1558
Language:
English
Subjects (All):
Algorithms.
Artificial intelligence.
Computer science--Mathematics.
Computer science.
Calculus of variations.
Information technology.
Business--Data processing.
Business.
Algorithm Analysis and Problem Complexity.
Artificial Intelligence.
Mathematics of Computing.
Calculus of Variations and Optimal Control; Optimization.
IT in Business.
Local Subjects:
Algorithm Analysis and Problem Complexity.
Artificial Intelligence.
Mathematics of Computing.
Calculus of Variations and Optimal Control; Optimization.
IT in Business.
Physical Description:
1 online resource (XVIII, 335 pages) : 122 illustrations, 7 illustrations in color.
Edition:
First edition 1999.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 1999.
System Details:
text file PDF
Contents:
Search and Strategies
Relevance Cuts: Localizing the Search
Multi-cut Pruning in Alpha-Beta Search
A Solution to the GHI Problem for Best-First Search
Optimal Play against Best Defence: Complexity and Heuristics
A Speculative Strategy
An Adversarial Planning Approach to Go
Learning and Pattern Acquisition
First Results from Using Temporal Difference Learning in Shogi
From Simple Features to Sophisticated Evaluation Functions
A Two-Step Model of Pattern Acquisition: Application to Tsume-Go
A Neural Network Program of Tsume-Go
Distributed Decision Making in Checkers
Theory
Game Tree Algorithms and Solution Trees
A New Heap Game
Infinite Cyclic Impartial Games
On the Complexity of Tsume-Go
Extended Thermography for Multiple Kos in Go
Go, Tsume-Shogi, and Heian-Shogi
Computer Go: A Research Agenda
Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame
Relations between Skill and the Use of Terms
A Survey of Tsume-Shogi Programs Using Variable-Depth Search
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.
Other Format:
Printed edition:
ISBN:
978-3-540-48957-3
9783540489573
Access Restriction:
Restricted for use by site license.

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