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Entertainment Computing - ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Series:
- Computer Science (Springer-11645)
- LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 9353.
- Information Systems and Applications, incl. Internet/Web, and HCI ; 9353
- Language:
- English
- Subjects (All):
- Microcomputers.
- User interfaces (Computer systems).
- Computer graphics.
- Multimedia systems.
- Artificial intelligence.
- Personal Computing.
- User Interfaces and Human Computer Interaction.
- Computer Graphics.
- Media Design.
- Artificial Intelligence.
- Local Subjects:
- Personal Computing.
- User Interfaces and Human Computer Interaction.
- Computer Graphics.
- Media Design.
- Artificial Intelligence.
- Physical Description:
- 1 online resource (XVI, 583 pages) : 168 illustrations in color.
- Edition:
- First edition 2015.
- Contained In:
- Springer eBooks
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2015.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
- Contents:
- Computer games
- Serious games for learning
- Interactive games
- Design and evaluation methods for Entertainment Computing; Digital storytelling
- Games for health and well-being
- Digital art and installations; Artificial intelligence and machine learning for entertainment
- Interactive television and entertainment.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-319-24589-8
- 9783319245898
- Access Restriction:
- Restricted for use by site license.
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