My Account Log in

1 option

Entertainment Computing - ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

View online
Format:
Book
Contributor:
Chorianopoulos, Konstantinos, 1975- editor.
Divitini, Monica, editor.
Baalsrud Hauge, Jannicke, editor.
Jaccheri, Letizia, editor.
Malaka, Rainer, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 9353.
Information Systems and Applications, incl. Internet/Web, and HCI ; 9353
Language:
English
Subjects (All):
Microcomputers.
User interfaces (Computer systems).
Computer graphics.
Multimedia systems.
Artificial intelligence.
Personal Computing.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Media Design.
Artificial Intelligence.
Local Subjects:
Personal Computing.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Media Design.
Artificial Intelligence.
Physical Description:
1 online resource (XVI, 583 pages) : 168 illustrations in color.
Edition:
First edition 2015.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2015.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Contents:
Computer games
Serious games for learning
Interactive games
Design and evaluation methods for Entertainment Computing; Digital storytelling
Games for health and well-being
Digital art and installations; Artificial intelligence and machine learning for entertainment
Interactive television and entertainment.
Other Format:
Printed edition:
ISBN:
978-3-319-24589-8
9783319245898
Access Restriction:
Restricted for use by site license.

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account