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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling : International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings / edited by Olivier Balet, Gerard Subsol, Patrice Torguet.

LIBRA Q341 .P7 2004
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Format:
Book
Contributor:
Balet, Olivier, editor.
Subsol, Gérard, editor.
Torguet, Patrice, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes in computer science 0302-9743 ; 2197.
Lecture Notes in Computer Science, 0302-9743 ; 2197
Language:
English
Subjects (All):
Computers.
Computer graphics.
Artificial intelligence.
Computers, Special purpose.
Multimedia systems.
User interfaces (Computer systems).
Theory of Computation.
Computer Graphics.
Artificial Intelligence.
Special Purpose and Application-Based Systems.
Multimedia Information Systems.
User Interfaces and Human Computer Interaction.
Local Subjects:
Theory of Computation.
Computer Graphics.
Artificial Intelligence.
Special Purpose and Application-Based Systems.
Multimedia Information Systems.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (XII, 220 pages).
Edition:
First edition 2001.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2001.
System Details:
text file PDF
Summary:
The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world's most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.
Contents:
New Techniques
Under Construction in Europe: Virtual and Mixed Reality for a Rich Media Experience
Generation of True 3D Films
Spatial Sound Enhancing Virtual Story Telling
The VISIONS Project
Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment
Interactive Immersive Transfiction
Authoring Tools
Interactive Storytelling: People, Stories, and Games
An Authoring Tool for Intelligent Educational Games
Generation and Implementation of Mixed-Reality, Narrative Performances Involving Robotic Actors
A New Form of Narration
Film and the Development of Interactive Narrative
Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative
Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever After
Virtual Characters
Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn
Real Characters in Virtual Stories
Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization
Characters in Search of an Author: AI-Based Virtual Storytelling
Virtual Agents' Self-Perception in Story Telling
Applications
Reflections from a Hobby Horse
DocToon© - A Mediator in the Hospital of the XXIst Century
The Interplay between Form, Story, and History: The Use of Narrative in Cultural and Educational Virtual Reality
Virtual Storytelling of Cooperative Activities in a Theatre of Work
Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment
Computer Animation and Virtual Reality for Live Art Performance
Virtual House of European Culture: e-AGORA.
Other Format:
Printed edition:
ISBN:
978-3-540-45420-5
9783540454205
Access Restriction:
Restricted for use by site license.

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