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Articulated Motion and Deformable Objects : 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings / edited by Francisco J. Perales, Robert B. Fisher.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Perales, Francisco J., editor.
Fisher, R. B., editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 4069.
Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 4069
Language:
English
Subjects (All):
Application software.
Optical data processing.
Pattern perception.
Computer graphics.
Artificial intelligence.
Computer simulation.
Computer Applications.
Image Processing and Computer Vision.
Pattern Recognition.
Computer Graphics.
Artificial Intelligence.
Simulation and Modeling.
Local Subjects:
Computer Applications.
Image Processing and Computer Vision.
Pattern Recognition.
Computer Graphics.
Artificial Intelligence.
Simulation and Modeling.
Physical Description:
1 online resource (XVI, 532 pages).
Edition:
First edition 2006.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
System Details:
text file PDF
Contents:
Articulated Motion and Deformable Objects AMD$O^{?e}$ 2006
A Study on Human Gaze Detection Based on 3D Eye Model
Robust Fake Iris Detection
A Study on Fast Iris Restoration Based on Focus Checking
A Spatio-temporal Metric for Dynamic Mesh Comparison
Facetoface: An Isometric Model for Facial Animation
Matching Two-Dimensional Articulated Shapes Using Generalized Multidimensional Scaling
Further Developments in Geometrical Algorithms for Ear Biometrics
Composition of Complex Motion Models from Elementary Human Motions
Acquisition of Articulated Human Body Models Using Multiple Cameras
Recovering Articulated Non-rigid Shapes, Motions and Kinematic Chains from Video
3D Shape Reconstruction of Trunk Swaying Human Body Segments
Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models
Mobile Path and Spin 3D Tracking and Reconstruction
Generalized SCODEF Deformations on Subdivision Surfaces
Viewpoint Insensitive Posture Representation for Action Recognition
Ballistic Hand Movements
Collision Detection Trough Deconstruction of Articulated Objects
Probabilistic Spatio-temporal 2D-Model for Pedestrian Motion Analysis in Monocular Sequences
Predicting 3D People from 2D Pictures
Certain Object Segmentation Based on AdaBoost Learning and Nodes Aggregation Iterative Graph-Cuts
Learning Deformations of Human Arm Movement to Adapt to Environmental Constraints
Three-Dimensional Mapping from Stereo Images with Geometrical Rectification
Transferring a Labeled Generic Rig to Animate Face Models
Virtual Characters as Emotional Interaction Element in the User Interfaces
Face Modeling and Wrinkle Simulation Using Convolution Surface
Cascade of Fusion for Adaptive Classifier Combination Using Context-Awareness
Modeling Relaxed Hand Shape for Character Animation
Boundary Fragment Matching and Articulated Pose Under Occlusion
Object Tracking and Elimination Using Level-of-Detail Canny Edge Maps
Facial Expression Recognition in Various Internal States Using Independent Component Analysis
Gender Identification on the Teeth Based on Principal Component Analysis Representation
Grasp Motion Synthesis Based on Object Features
Carrying Object Detection Using Pose Preserving Dynamic Shape Models
Person Recognition Using Human Head Motion Information
Matching Deformable Features Based on Oriented Multi-scale Filter Banks
Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models
Automatic Pose Correction for Local Feature-Based Face Authentication
An Adaptive 3D Surface Mesh Cutting Operation
Action Recognition Using Motion Primitives and Probabilistic Edit Distance
Shape-Motion Based Athlete Tracking for Multilevel Action Recognition
Finding Articulated Body in Time-Series Volume Data
Emotional Facial Expression Classification for Multimodal User Interfaces
Posture Constraints for Bayesian Human Motion Tracking
Efficient Incorporation of Motionless Foreground Objects for Adaptive Background Segmentation
Interactive Soft Object Simulation with Quadratic Finite Elements
An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces
Modeling Timing Structure in Multimedia Signals
Human Motion Synthesis by Motion Manifold Learning and Motion Primitive Segmentation
Towards an Integrated Technological Framework for Modelling Shared Virtual Spaces: Languages and Domotic Applications
Agents with Personality for Videogames
Monocular Tracking with a Mixture of View-Dependent Learned Models
Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition
Upper Body Tracking for Interactive Applications.
Other Format:
Printed edition:
ISBN:
978-3-540-36032-2
9783540360322
Access Restriction:
Restricted for use by site license.

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