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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling : Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings / edited by Olivier Balet, Gérard Subsol, Patrice Torguet.

LIBRA Q341 .P7 2004
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Format:
Book
Contributor:
Balet, Olivier, editor.
Subsol, Gérard, editor.
Torguet, Patrice, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes in computer science 0302-9743 ; 2897.
Lecture Notes in Computer Science, 0302-9743 ; 2897
Language:
English
Subjects (All):
User interfaces (Computer systems).
Computer graphics.
Computers, Special purpose.
Application software.
Multimedia systems.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Special Purpose and Application-Based Systems.
Information Systems Applications (incl. Internet).
Multimedia Information Systems.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Graphics.
Special Purpose and Application-Based Systems.
Information Systems Applications (incl. Internet).
Multimedia Information Systems.
Artificial Intelligence.
Physical Description:
1 online resource (XII, 244 pages).
Edition:
First edition 2003.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2003.
System Details:
text file PDF
Contents:
Real-Time Technologies
Seizing Power: Shaders and Storytellers
Real-Time Lighting Design for Interactive Narrative
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform
A Cinematography System for Virtual Storytelling
Narrativity and Authoring
Authoring Highly Generative Interactive Drama
Character-Focused Narrative Generation for Execution in Virtual Worlds
Managing Authorship in Plot Conduction
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas
From the Necessity of Film Closure to Inherent VR Wideness
Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors
Mediation and Interface
Stories in Space: The Concept of the Story Map
Mediating Action and Background Music
The Effects of Mediation in a Storytelling Virtual Environment
Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment
Group Interaction and VR Storytelling in Museums
Beyond Human, Avatar as Multimedia Expression
Virtual Characters
Building Virtual Actors Who Can Really Act
The V-Man Project: Toward Autonomous Virtual Characters
Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller
A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data
Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents
Mixed Reality
The Art of Mixing Realities
"Just Talking about Art" - Creating Virtual Storytelling Experiences in Mixed Reality
Users Acting in Mixed Reality Interactive Storytelling
Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities
Applications
Using Virtual Reality for "New Clowns"
Storytelling for Recreating Our Selves: ZENetic Computer
A Distributed Virtual Storytelling System for Firefighters Training
CITYCLUSTER "From the Renaissance to the Megabyte Networking Age" A Virtual Reality and High Speed Networking Project
A Storytelling Concept for Digital Heritage Exchange in Virtual Environments.
Other Format:
Printed edition:
ISBN:
978-3-540-40014-1
9783540400141
Access Restriction:
Restricted for use by site license.

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