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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling : Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings / edited by Olivier Balet, Gérard Subsol, Patrice Torguet.
LIBRA Q341 .P7 2004
Available from offsite location
- Format:
- Book
- Series:
- Computer Science (Springer-11645)
- Lecture notes in computer science 0302-9743 ; 2897.
- Lecture Notes in Computer Science, 0302-9743 ; 2897
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Computer graphics.
- Computers, Special purpose.
- Application software.
- Multimedia systems.
- Artificial intelligence.
- User Interfaces and Human Computer Interaction.
- Computer Graphics.
- Special Purpose and Application-Based Systems.
- Information Systems Applications (incl. Internet).
- Multimedia Information Systems.
- Artificial Intelligence.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Computer Graphics.
- Special Purpose and Application-Based Systems.
- Information Systems Applications (incl. Internet).
- Multimedia Information Systems.
- Artificial Intelligence.
- Physical Description:
- 1 online resource (XII, 244 pages).
- Edition:
- First edition 2003.
- Contained In:
- Springer eBooks
- Place of Publication:
- Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2003.
- System Details:
- text file PDF
- Contents:
- Real-Time Technologies
- Seizing Power: Shaders and Storytellers
- Real-Time Lighting Design for Interactive Narrative
- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform
- A Cinematography System for Virtual Storytelling
- Narrativity and Authoring
- Authoring Highly Generative Interactive Drama
- Character-Focused Narrative Generation for Execution in Virtual Worlds
- Managing Authorship in Plot Conduction
- Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas
- From the Necessity of Film Closure to Inherent VR Wideness
- Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors
- Mediation and Interface
- Stories in Space: The Concept of the Story Map
- Mediating Action and Background Music
- The Effects of Mediation in a Storytelling Virtual Environment
- Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment
- Group Interaction and VR Storytelling in Museums
- Beyond Human, Avatar as Multimedia Expression
- Virtual Characters
- Building Virtual Actors Who Can Really Act
- The V-Man Project: Toward Autonomous Virtual Characters
- Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller
- A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data
- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents
- Mixed Reality
- The Art of Mixing Realities
- "Just Talking about Art" - Creating Virtual Storytelling Experiences in Mixed Reality
- Users Acting in Mixed Reality Interactive Storytelling
- Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities
- Applications
- Using Virtual Reality for "New Clowns"
- Storytelling for Recreating Our Selves: ZENetic Computer
- A Distributed Virtual Storytelling System for Firefighters Training
- CITYCLUSTER "From the Renaissance to the Megabyte Networking Age" A Virtual Reality and High Speed Networking Project
- A Storytelling Concept for Digital Heritage Exchange in Virtual Environments.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-540-40014-1
- 9783540400141
- Access Restriction:
- Restricted for use by site license.
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