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Human-Computer Interaction - INTERACT 2019 : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part I / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Lamas, David, editor.
Loizides, Fernando, editor.
Nacke, Lennart, editor.
Petrie, H. (Helen), editor.
Winckler, Marco, editor.
Zaphiris, Panayiotis, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 11746.
Information Systems and Applications, incl. Internet/Web, and HCI ; 11746
Language:
English
Subjects (All):
User interfaces (Computer systems).
Application software.
Optical data processing.
Computers, Special purpose.
Computer networks.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Image Processing and Computer Vision.
Special Purpose and Application-Based Systems.
Computer Communication Networks.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Image Processing and Computer Vision.
Special Purpose and Application-Based Systems.
Computer Communication Networks.
Artificial Intelligence.
Physical Description:
1 online resource (XXXI, 794 pages) : 258 illustrations, 198 illustrations in color.
Edition:
First edition 2019.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2019.
System Details:
text file PDF
Summary:
The four-volume set LNCS 11746-11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users' emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter 'Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users' is open access under a CC BY 4.0 license.
Contents:
Accessibility Design Principles
A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines
Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience
Towards Reliable Accessibility Assessments of Science Center Exhibits
Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials
User Study: A Detailed View on the Effectiveness and Design of Tactile Charts
Assistive Technology for Cognition and Neurodevelopment Disorders
A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism
Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders
Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia
ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders
S2C2: Toward an App to Support Social StoryTM Comprehension Checking in Children with ASD
Assistive Technology for Mobility and Rehabilitation
(How) Can an App Support Physiotherapy for Frozen Shoulder Patients?
A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches' Mobility
Analyzing Accessibility Barriers using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users
Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD
Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities
Assistive Technology for Visually Impaired
Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs
Factors that impact the acceptability of on-body interaction by users with visual impairments
Faster and Less Error-prone: Supplementing an Accessible Keyboard with Speech Input
Investigating Feedback for Two-Handed Exploration of Digital Maps without Vision
Perception of tactile symbols by visually impaired older adults
Co-design and Design Methods
Able to Create, Able to (Self)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation?
Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies
P(L)AY ATTENTION! Co-Designing for and with Children with Attention Deffcit Hyperactivity Disorder (ADHD)
Technology, Theatre and Co-Design: Impact and Design Considerations
Visual Fixations Duration as an Indicator of Skill Level in eSports
Crowdsourcing and Collaborative Work
#TheDay: Triggering User Generated Videos in Participatory Media Productions
A Literature Review of the Practice of Educating Children about Technology Making
Effect of Cognitive Abilities on Crowdsourcing Task Performance
Insights on older adults' attitudes and behavior through the participatory design of an online storytelling platform
Participatory Evaluation of Human-Data Interaction Design Guidelines
Cyber Security and e-voting Systems
Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain
Comparing "Challenge-Based" and "Code-Based" Internet Voting Veriffcation Implementations
Mouse Behavior as an Index of Phishing Awareness
Perceptions of risk, benefits and likelihood of undertaking password management behaviours: four components
Social Engineering and Organisational Dependencies in Phishing Attacks
Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating
Design Methods
Design Requirements of Tools Supporting Reflection on Design Impact
Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution
Ensuring the Consistency between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach
Integrating Personas and Use Case Models
Smart Interactive Packaging as a Cyber-Physical Agent in the Interaction Design Theory: A Novel User Interface
Design Principles for Safety/Critical Systems
Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems
Detecting and Infuencing Driver Emotions using Psycho-physiological Sensors and Ambient Light
Evaluating mixed reality notifications to support excavator operator awareness
Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers
On the reliability and factorial validity of the Assessment Scale for Creative Collaboration.
Other Format:
Printed edition:
ISBN:
978-3-030-29381-9
9783030293819
Access Restriction:
Restricted for use by site license.

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