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Computer Vision in Human-Computer Interaction : ECCV 2006 Workshop on HCI, Graz, Austria, May 13, 2006, Proceedings / edited by Thomas S. Huang, Nicu Sebe, Michael S. Lew, Vladimir Pavlovic, Mathias Kölsch, Aphrodite Galata, Branislav Kisacanin.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Huang, Thomas S., 1936- editor.
Sebe, Nicu, editor.
Lew, Michael S., 1965- editor.
Pavlović, Vladimir, editor.
Kölsch, Mathias, editor.
Galata, Aphrodite, editor.
Kisačanin, Branislav, 1968- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6, 3979.
Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 3979
Language:
English
Subjects (All):
Optical data processing.
Pattern perception.
Computer graphics.
User interfaces (Computer systems).
Image Processing and Computer Vision.
Pattern Recognition.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Local Subjects:
Image Processing and Computer Vision.
Pattern Recognition.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (XII, 121 pages).
Edition:
First edition 2006.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
System Details:
text file PDF
Summary:
The interests and goals of HCI (human-computer interaction) include understanding, designing, building, and evaluating complex interactive systems - involving many people and technologies. Developments in software and hardware technologies are continuously driving applications in supporting our collaborative and communicative needs as social beings, both at work and at play. At the same time, similar developments are pushing the human-computer interface beyond the desktop and into our pockets, streets, and buildings. Developments in mobile, wearable, and pervasive communications and computing technologies provide exciting challenges and opportunities for HCI. This volume presents the proceedings of the HCI 2006 Workshop, held in conjunction with ECCV 2006 (European Conference on Computer Vision) in Graz, Austria. The goal of this workshop was to bring together researchers from the field of computer vision whose work is related to human-computer interaction. The 11 papers presented in this volume were carefully reviewed and selected from 27 submissions. They address a wide range of theoretical and application issues in human-computer interaction. There were four thematic sessions named: face analysis; gesture and emotion recognition; event detection; and applications. .
Contents:
Computer Vision in Human-Computer Interaction
Robust Face Alignment Based on Hierarchical Classifier Network
EigenExpress Approach in Recognition of Facial Expression Using GPU
Face Representation Method Using Pixel-to-Vertex Map (PVM) for 3D Model Based Face Recognition
Robust Head Tracking with Particles Based on Multiple Cues Fusion
Vision-Based Interpretation of Hand Gestures for Remote Control of a Computer Mouse
Computing Emotion Awareness Through Facial Electromyography
Silhouette-Based Method for Object Classification and Human Action Recognition in Video
Voice Activity Detection Using Wavelet-Based Multiresolution Spectrum and Support Vector Machines and Audio Mixing Algorithm
Action Recognition in Broadcast Tennis Video Using Optical Flow and Support Vector Machine
FaceMouse: A Human-Computer Interface for Tetraplegic People
Object Retrieval by Query with Sensibility Based on the KANSEI-Vocabulary Scale.
Other Format:
Printed edition:
ISBN:
978-3-540-34203-8
9783540342038
Access Restriction:
Restricted for use by site license.

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