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Interactive Technologies and Sociotechnical Systems : 12th International Conference, VSMM 2006, Xi'an, China, October 18-20, 2006, Proceedings / edited by Hongbin Zha, Zhigeng Pan, Hal Thwaites, Alonzo C. Addison, Maurizio Forte.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Zha, Hongbin, editor.
Pan, Zhigeng, 1965- editor.
Thwaites, Hal, 1951- editor.
Addison, Alonzo C., editor.
Forte, Maurizio, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 4270.
Information Systems and Applications, incl. Internet/Web, and HCI ; 4270
Language:
English
Subjects (All):
User interfaces (Computer systems).
Application software.
Multimedia systems.
Artificial intelligence.
Computer graphics.
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Multimedia Information Systems.
Artificial Intelligence.
Computer Graphics.
Computer Appl. in Arts and Humanities.
Local Subjects:
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Multimedia Information Systems.
Artificial Intelligence.
Computer Graphics.
Computer Appl. in Arts and Humanities.
Physical Description:
1 online resource (XVI, 547 pages).
Edition:
First edition 2006.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
System Details:
text file PDF
Contents:
Virtual Reality and Computer Graphics
A Novel Parameter Learning Method of Virtual Garment
Augmented Reality as Perceptual Reality
A Multimodal Reference Resolution Approach in Virtual Environment
SC: Prototypes for Interactive Architecture
Model-Based Design of Virtual Environment Behavior
Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents
N'Files - A Space to React. Communication Between Architecture and Its Users
IPML: Extending SMIL for Distributed Multimedia Presentations
The Use of Multi-sensory Feedback to Improve the Usability of a Virtual Assembly Environment
GPU-Based Soft Shadow Rendering Using Non-linear Pre-computed Radiance Transfer Approximation
Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene
A Study on Perception and Operation Using Free Form Projection Display
A Service-Oriented Architecture for Progressive Delivery and Adaptive Rendering of 3D Content
Vision and Image Technology
Embedding Image Watermarks into Local Linear Singularity Coefficients in Ridgelet Domain
Rotated Haar-Like Features for Face Detection with In-Plane Rotation
Contour Grouping: Focusing on Image Patches Around Edges
Synthetic Stereoscopic Panoramic Images
Building a Sparse Kernel Classifier on Riemannian Manifold
Three-Dimension Maximum Between-Cluster Variance Image Segmentation Method Based on Chaotic Optimization
A Multi-sensor Image Registration Method Based on Harris Corner Matching
Graph Based Energy for Active Object Removal
Object-Based Image Recoloring Using Alpha Matte and Color Histogram Specification
Reconstructing Symmetric Curved Surfaces from a Single Image and Its Application
Geometry Processing
Constructing 3D Surface from Planar Contours with Grid Adjustment Analysis
Geometric Modeling for Interpolation Surfaces Based on Blended Coordinate System
Orthogonal Least Square RBF Based Implicit Surface Reconstruction Methods
An Interpolatory Subdivision Scheme for Triangular Meshes and Progressive Transmission
Geometric Hermite Curves Based on Different Objective Functions
Aligning 3D Polygonal Models with Improved PCA
Collaborative Systems and GIS-Related
A Crowd Evacuation System in Emergency Situation Based on Dynamics Model
Come Closer: Encouraging Collaborative Behaviour in a Multimedia Environment
The Component Based Factory Automation Control in the Internet Environment
Database, Communication and Creation - A Research on Cultural Heritage-Based Educational Models
An Adaptive Reliable QoS for Resource Errors Running on Ubiquitous Computing Environments
Learner's Tailoring E-Learning System on the Item Revision Difficulty Using PetriNet
A Time-Controlling Terrain Rendering Algorithm
Developing and Analyzing Geographical Content Display System by Using RFID
Digital Heritage and Healthcare
Determination of Ancient Manufacturing Techniques of Ceramics by 3D Shape Estimation
CG Restoration of a Historical Noh Stage and Its Use for Edutainment
Surveying and Mapping Caves by Using 3D Digital Technologies
On the Use of 3D Scanner for Chinese Opera Documentation
3D Data Retrieval of Archaeological Pottery
Participation as a Model the Canadian Heritage Information Network
3D Digital Archive of the Burghers of Calais
The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts
Virtual Manuscripts for an Enhanced Museum and Web Experience 'Living Manuscripts'
Note-Taking Support for Nurses Using Digital Pen Character Recognition System
Sensing and Robotics
Human-Robot Interaction in a Ubiquitous House
Development and Evaluation of a Hybrid Shared Tele-Haptic System
Experimental Investigation on Integral Cognition by Multiple Senses
Object Detection for a Mobile Robot Using Mixed Reality
A Humanoid Robot to Prevent Children Accidents
The Arts and Gaming
Facial Sketch Rendering and Animation for Fun Communications
Implementation of a Notation-Based Motion Choreography System
Nomadic Perspectives: Spatial Representation in Oriental Scroll Painting and Holographic Panoramagrams
Urban-Planning Game
Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment
Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit
3D Interactive Computer Games as a Pedagogical Tool.
Other Format:
Printed edition:
ISBN:
978-3-540-46305-4
9783540463054
Access Restriction:
Restricted for use by site license.

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