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Intelligent Virtual Agents : 7th International Working Conference, IVA 2007, Paris, France, September 17-19, 2007, Proceedings / edited by Catherine Pelachaud, Jean-Claude Martin, Elisabeth André, Gérard Chollet, Kostas Karpouzis, Danielle Pelé.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Series:
- Computer Science (Springer-11645)
- Lecture notes in computer science. Lecture notes in artificial intelligence ; 4722.
- Lecture Notes in Artificial Intelligence ; 4722
- Language:
- English
- Subjects (All):
- User interfaces (Computer systems).
- Artificial intelligence.
- Application software.
- Education--Data processing.
- Education.
- User Interfaces and Human Computer Interaction.
- Artificial Intelligence.
- Information Systems Applications (incl. Internet).
- Computers and Education.
- Local Subjects:
- User Interfaces and Human Computer Interaction.
- Artificial Intelligence.
- Information Systems Applications (incl. Internet).
- Computers and Education.
- Physical Description:
- 1 online resource (XV, 428 pages).
- Edition:
- First edition 2007.
- Contained In:
- Springer eBooks
- Place of Publication:
- Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
- System Details:
- text file PDF
- Contents:
- Rendering and Analysis
- Simulation Level of Detail for Virtual Humans
- Towards Natural Gesture Synthesis: Evaluating Gesture Units in a Data-Driven Approach to Gesture Synthesis
- 3D Audiovisual Rendering and Real-Time Interactive Control of Expressivity in a Talking Head
- Semantic Segmentation of Motion Capture Using Laban Movement Analysis
- Culture and Identity
- A Computational Model of Culture-Specific Conversational Behavior
- Ethnic Identity and Engagement in Embodied Conversational Agents
- Neuroticism - A Competitive Advantage (Also) for IVAs?
- Behavior Models
- Emotionally Expressive Head and Body Movement During Gaze Shifts
- Fuzzy Similarity of Facial Expressions of Embodied Agents
- The Behavior Markup Language: Recent Developments and Challenges
- Dynamic Behavior Qualifiers for Conversational Agents
- Feedback Models
- Creating Rapport with Virtual Agents
- Incremental Multimodal Feedback for Conversational Agents
- Searching for Prototypical Facial Feedback Signals
- Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress
- Dialogues
- T2D: Generating Dialogues Between Virtual Agents Automatically from Text
- So Let's See: Taking and Keeping the Initiative in Collaborative Dialogues
- Applications
- Health Document Explanation by Virtual Agents
- Virtual Patients for Clinical Therapist Skills Training
- Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie
- Proactive Authoring for Interactive Drama: An Author's Assistant
- Evaluation
- The Effects of an Embodied Conversational Agent's Nonverbal Behavior on User's Evaluation and Behavioral Mimicry
- Spatial Social Behavior in Second Life
- Generating Embodied Descriptions Tailored to User Preferences
- Gaze Models
- Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
- Attentive Presentation Agents
- The Rickel Gaze Model: A Window on the Mind of a Virtual Human
- Emotions
- Embodied Creative Agents: A Preliminary Social-Cognitive Framework
- Feel the Difference: A Guide with Attitude!
- It's All in the Anticipation
- Incorporating Emotion Regulation into Virtual Stories
- Poster Session
- Endowing Emotional Agents with Coping Strategies: From Emotions to Emotional Behaviour
- From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters
- Emotional Agents with Team Roles to Support Human Group Training
- Context Awareness in Mobile Relational Agents
- Implicit Training of Virtual Agents
- Human Actors and Virtual Agents Playing Together to Transform Stage Direction Practices
- Towards Characters with a Full Episodic Memory
- Towards Fast Prototyping of IVAs Behavior: Pogamut 2
- Towards a Multicultural ECA Tour Guide System
- Towards the Specification of an ECA with Variants of Gestures
- AI-RPG Toolkit: Towards A Deep Model Implementation for Improvisational Virtual Drama
- Attention Based, Naive Strategies, for Guiding Intelligent Virtual Agents
- Behavioural Reactive Agents for Video Game Opponents with Personalities
- Adapting Hierarchical Social Organisation by Introducing Fear into an Agent Architecture
- Roles of a Talking Head in a Cooperative Human-Robot Dialogue System
- Modeling Imitational Behavior Via Social Comparison Theory
- Social Animation in Complex Environments
- A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework
- A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework
- AVSML: An XML-Based Markup Language for Web Information Integration in 3D Virtual Space
- Simulation Environment for Anticipatory Behaving Agents from the Artificial Life Domain
- Towards an Architecture for Aligned Speech and Gesture Production
- Avatar Puppetry Using Real-Time Audio and Video Analysis
- Double Appraisal for Synthetic Characters
- An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence
- ALICIA
- Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour
- Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model
- Analyzing Gaze During Face-to-Face Interaction
- Affect and Metaphor in an ICA: Further Developments
- A Case-Based Approach to Intelligent Virtual Agent's Interaction Experience Representation
- Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments
- Industrial Demos
- Avatars Contributions to Commercial Applications with Living ActorTM Technology
- The CereVoice Characterful Speech Synthesiser SDK
- VirtuOz Interactive Agents
- Finger Tracking for Virtual Agents
- Techniques of Dialogue Simulation.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-540-74997-4
- 9783540749974
- Access Restriction:
- Restricted for use by site license.
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