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Intelligent Virtual Agents : 7th International Working Conference, IVA 2007, Paris, France, September 17-19, 2007, Proceedings / edited by Catherine Pelachaud, Jean-Claude Martin, Elisabeth André, Gérard Chollet, Kostas Karpouzis, Danielle Pelé.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Pelachaud, Catherine, editor.
Martin, Jean-Claude, editor.
André, Elisabeth, 1961- editor.
Chollet, Gérard, editor.
Karpouzis, Kostas, editor.
Pelé, Danielle, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes in computer science. Lecture notes in artificial intelligence ; 4722.
Lecture Notes in Artificial Intelligence ; 4722
Language:
English
Subjects (All):
User interfaces (Computer systems).
Artificial intelligence.
Application software.
Education--Data processing.
Education.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Information Systems Applications (incl. Internet).
Computers and Education.
Local Subjects:
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Information Systems Applications (incl. Internet).
Computers and Education.
Physical Description:
1 online resource (XV, 428 pages).
Edition:
First edition 2007.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
System Details:
text file PDF
Contents:
Rendering and Analysis
Simulation Level of Detail for Virtual Humans
Towards Natural Gesture Synthesis: Evaluating Gesture Units in a Data-Driven Approach to Gesture Synthesis
3D Audiovisual Rendering and Real-Time Interactive Control of Expressivity in a Talking Head
Semantic Segmentation of Motion Capture Using Laban Movement Analysis
Culture and Identity
A Computational Model of Culture-Specific Conversational Behavior
Ethnic Identity and Engagement in Embodied Conversational Agents
Neuroticism - A Competitive Advantage (Also) for IVAs?
Behavior Models
Emotionally Expressive Head and Body Movement During Gaze Shifts
Fuzzy Similarity of Facial Expressions of Embodied Agents
The Behavior Markup Language: Recent Developments and Challenges
Dynamic Behavior Qualifiers for Conversational Agents
Feedback Models
Creating Rapport with Virtual Agents
Incremental Multimodal Feedback for Conversational Agents
Searching for Prototypical Facial Feedback Signals
Fluid Semantic Back-Channel Feedback in Dialogue: Challenges and Progress
Dialogues
T2D: Generating Dialogues Between Virtual Agents Automatically from Text
So Let's See: Taking and Keeping the Initiative in Collaborative Dialogues
Applications
Health Document Explanation by Virtual Agents
Virtual Patients for Clinical Therapist Skills Training
Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie
Proactive Authoring for Interactive Drama: An Author's Assistant
Evaluation
The Effects of an Embodied Conversational Agent's Nonverbal Behavior on User's Evaluation and Behavioral Mimicry
Spatial Social Behavior in Second Life
Generating Embodied Descriptions Tailored to User Preferences
Gaze Models
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
Attentive Presentation Agents
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
Emotions
Embodied Creative Agents: A Preliminary Social-Cognitive Framework
Feel the Difference: A Guide with Attitude!
It's All in the Anticipation
Incorporating Emotion Regulation into Virtual Stories
Poster Session
Endowing Emotional Agents with Coping Strategies: From Emotions to Emotional Behaviour
From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters
Emotional Agents with Team Roles to Support Human Group Training
Context Awareness in Mobile Relational Agents
Implicit Training of Virtual Agents
Human Actors and Virtual Agents Playing Together to Transform Stage Direction Practices
Towards Characters with a Full Episodic Memory
Towards Fast Prototyping of IVAs Behavior: Pogamut 2
Towards a Multicultural ECA Tour Guide System
Towards the Specification of an ECA with Variants of Gestures
AI-RPG Toolkit: Towards A Deep Model Implementation for Improvisational Virtual Drama
Attention Based, Naive Strategies, for Guiding Intelligent Virtual Agents
Behavioural Reactive Agents for Video Game Opponents with Personalities
Adapting Hierarchical Social Organisation by Introducing Fear into an Agent Architecture
Roles of a Talking Head in a Cooperative Human-Robot Dialogue System
Modeling Imitational Behavior Via Social Comparison Theory
Social Animation in Complex Environments
A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework
A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework
AVSML: An XML-Based Markup Language for Web Information Integration in 3D Virtual Space
Simulation Environment for Anticipatory Behaving Agents from the Artificial Life Domain
Towards an Architecture for Aligned Speech and Gesture Production
Avatar Puppetry Using Real-Time Audio and Video Analysis
Double Appraisal for Synthetic Characters
An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence
ALICIA
Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour
Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model
Analyzing Gaze During Face-to-Face Interaction
Affect and Metaphor in an ICA: Further Developments
A Case-Based Approach to Intelligent Virtual Agent's Interaction Experience Representation
Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments
Industrial Demos
Avatars Contributions to Commercial Applications with Living ActorTM Technology
The CereVoice Characterful Speech Synthesiser SDK
VirtuOz Interactive Agents
Finger Tracking for Virtual Agents
Techniques of Dialogue Simulation.
Other Format:
Printed edition:
ISBN:
978-3-540-74997-4
9783540749974
Access Restriction:
Restricted for use by site license.

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