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Persuasive Technology : Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers / edited by Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Kort, Yvonne de, editor.
IJsselsteijn, W. A. (Wijnand A.), editor.
Midden, C. J. H., editor.
Eggen, Berry, editor.
Fogg, B. J., editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 4744.
Information Systems and Applications, incl. Internet/Web, and HCI ; 4744
Language:
English
Subjects (All):
User interfaces (Computer systems).
Computers, Special purpose.
Cognitive psychology.
Computer networks.
Application software.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
Cognitive Psychology.
Computer Communication Networks.
Computer Appl. in Social and Behavioral Sciences.
Artificial Intelligence.
Local Subjects:
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
Cognitive Psychology.
Computer Communication Networks.
Computer Appl. in Social and Behavioral Sciences.
Artificial Intelligence.
Physical Description:
1 online resource (XIV, 316 pages).
Edition:
First edition 2007.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
System Details:
text file PDF
Summary:
Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion - principles of credibility, trust, reciprocity, authority and the like - in interactive media, in the service of changing their users' attitudes and behavior. Only one year ago, in 2006, the first international conference in this area, PERSUASIVE 2006 was hosted in Eindhoven. The conference was entirely geared towards communicating the progress made in the area of persuasive technology, and towards presenting recent results in theory, design, technology and evaluation. It brought together a wide range of research fields, including social psychology, HCI, computer science, industrial design, engineering, game design, communication science, and human factors, and the formula worked: plans for a follow-up were made immediately upon its conclusion. PERSUASIVE 2007, the second international conference on persuasive technology, was hosted by Stanford University, April 26-27. The program featured a large number of presentations, both oral and in poster format, on new findings, new conceptualizations and designs, and new reflections on persuasion through technology. Sponsored by the National Science Foundation, this conference featured the best new insights into how video games, mobile phone applications, and Web sites can be designed to motivate and influence people.
Contents:
Technology That Motivates Health Behavior
Persuasion, Task Interruption and Health Regimen Adherence
Promoting Physical Activity Through Internet: A Persuasive Technology View
Digital Therapy: The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change
Designing Persuasion: Health Technology for Low-Income African American Communities
Persuading People with Video Games
Fine Tuning the Persuasion in Persuasive Games
Captivating Patterns - A First Validation
New Form Factors for Persuasive Technology
Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games
iParrot: Towards Designing a Persuasive Agent for Energy Conservation
The Pet Plant: Developing an Inanimate Emotionally Interactive Tool for the Elderly
Surrounded by High-Tech Persuasion
Distributed User Experience in Persuasive Technology Environments
The PerCues Framework and Its Application for Sustainable Mobility
Persuasive Technologies Should Be Boring
Controlling People by Using Digital Punishment
Electronic Monitoring of Offenders: Can a Wayward Technology Be Redeemed?
Logical Modeling of Deceptive Negative Persuasion
Surveillance, Persuasion, and Panopticon
Technology That Motivates Groups to Unify
Support Services: Persuading Employees and Customers to Do what Is in the Community's Best Interest
Improving Cross-Cultural Communication Through Collaborative Technologies
Group Reactions to Visual Feedback Tools
Can Brotherhood Be Sold Like Soap...Online? An Online Social Marketing and Advocacy Pilot Study Synopsis
How Peers Influence You Online
Social Comparisons to Motivate Contributions to an Online Community
Can Companies Initiate Positive Word of Mouth? A Field Experiment Examining the Effects of Incentive Magnitude and Equity, and eReferral Mechanisms
Source Salience and the Persuasiveness of Peer Recommendations: The Mediating Role of Social Trust
New Insights Into Web Persuasion
An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites
Embedded Persuasive Strategies to Obtain Visitors' Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website
The Behavior Chain for Online Participation: How Successful Web Services Structure Persuasion
Persuasive Agents on the Screen
Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents
The Importance of Interface Agent Visual Presence: Voice Alone Is Less Effective in Impacting Young Women's Attitudes Toward Engineering
Embodied Agents on a Website: Modelling an Attitudinal Route of Influence
Using Digital Images to Persuade
Is it Me or Is it what I say? Source Image and Persuasion
Digital Television as Persuasive Technology
Persuasion Via Mobile Phones
The Use of Mobile Phones to Support Children's Literacy Learning
Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies
Insights Into Persuasion Principles
Modelling a Receiver's Position to Persuasive Arguments
Persuasive Recommendation: Serial Position Effects in Knowledge-Based Recommender Systems
Perspectives on Persuasive Technology
Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology
Classical Rhetoric and a Limit to Persuasion
Persuasion Theories and IT Design.
Other Format:
Printed edition:
ISBN:
978-3-540-77006-0
9783540770060
Access Restriction:
Restricted for use by site license.

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