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Intelligent Virtual Agents : 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings / edited by Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, Thomas Rist.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Panayiotopoulos, Themistoklis, editor.
Gratch, Jonathan (Jonathan Matthew), 1963- editor.
Aylett, Ruth, 1951- editor.
Ballin, Daniel, editor.
Olivier, Patrick, 1966- editor.
Rist, Thomas, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes in computer science. Lecture notes in artificial intelligence ; 3661.
Lecture Notes in Artificial Intelligence ; 3661
Language:
English
Subjects (All):
Artificial intelligence.
User interfaces (Computer systems).
Application software.
Education--Data processing.
Education.
Artificial Intelligence.
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Computers and Education.
Local Subjects:
Artificial Intelligence.
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Computers and Education.
Physical Description:
1 online resource (XIV, 506 pages).
Edition:
First edition 2005.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2005.
System Details:
text file PDF
Summary:
The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton at the 13th European Conference on Artificial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester in 1999. Subsequent events took place in Madrid, Spain in 2001 and Irsee, Germany in 2003 and attracted participants from both sides of the Atlantic as well as Asia. th This volume contains the proceedings of the 5 International Working Conference on Intelligent Virtual Agents, IVA 2005, held on Kos Island, Greece, September 12-14, 2005, which highlighted once again the importance and vigor of the research field. A half-day workshop under the title "Socially Competent IVA's: We are not alone in this (virtual) world!" also took place as part of this event. IVA 2005 received 69 submissions from Europe, North and South America, Africa and Asia. The papers published here are the 26 full papers and 14 short papers presented at the conference, as well as one-page descriptions of the 15 posters and the descriptions of the featured invited talks by Prof. Justine Cassell, of Northwestern University and Prof. Kerstin Dautenhahn, of the University of Hertfordshire. We would like to thank a number of people that have contributed to the success of this conference. First of all, we thank the authors for their high-quality work and their willingness to share their ideas.
Contents:
IVAs and Education
Training Agents: An Architecture for Reusability
Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion
Conversational Agents/NLP
Natural Behavior of a Listening Agent
Providing Computer Game Characters with Conversational Abilities
Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis
Dialog Simulation for Background Characters
IVA Architectures
INTERFACE Toolkit: A New Tool for Building IVAs
Autonomous Virtual Agents Learning a Cognitive Model and Evolving
Using Real Objects to Communicate with Virtual Characters
A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications
Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction
Cognition, Reasoning and Behaviour
A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters
CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments
When Emotion Does Not Mean Loss of Control
Social Situated Agents in Virtual, Real and Mixed Reality Environments
Do You See What Eyes See? Implementing Inattentional Blindness
Social Causality and Responsibility: Modeling and Evaluation
NonVerbal Communication
Teaching Virtual Characters How to Use Body Language
Direction of Attention Perception for Conversation Initiation in Virtual Environments
A Model of Attention and Interest Using Gaze Behavior
Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Modeling Dynamic Perceptual Attention in Complex Virtual Environments
Storytelling/Interactive Narrative
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
Proactive Mediation in Plan-Based Narrative Environments
FearNot! - An Experiment in Emergent Narrative
Intelligent Virtual Agents in Collaborative Scenarios
Social Intelligence
A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application
Using Ontology to Establish Social Context and Support Social Reasoning
Integrating Social Skills in Task-Oriented 3D IVA
Emotions/Affect/Personality
Emergent Affective and Personality Model
Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent
The Significance of Textures for Affective Interfaces
Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs
Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament
Evaluation and Methodology
Direct Manipulation Like Tools for Designing Intelligent Virtual Agents
Social Communicative Effects of a Virtual Program Guide
Maintaining the Identity of Dynamically Embodied Agents
The Behavior Oriented Design of an Unreal Tournament Character
MyTutor: A Personal Tutoring Agent
Poster Session
Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism
A Survey of Computational Emotion Research
A Study on Generating and Matching Facial Control Point Using Radial Basis Function
A Platform Independent Architecture for Virtual Characters and Avatars
GAL: Towards Large Simulations with Tens of Agents
Virtual Agents in a Simulation of an ISO-Company
Appraisal for a Character-Based Story-World
Evolving Emotional Behaviour for Expressive Performance of Music
A Model of an Embodied Emotional Agent
Agent Assistance for 3D World Navigation
NeXuS: Delivering Perceptions to Situated Embodied Agents
Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems
A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment
vBroker: Agents Teaching Stock Market
Emergence of Representational Structures in Virtual Agents.
Other Format:
Printed edition:
ISBN:
978-3-540-28739-1
9783540287391
Access Restriction:
Restricted for use by site license.

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