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Smart Grapics : Third International Symposium, SG 2003, Heidelberg, Germany, July2-4, 2003, Proceedings / edited by Andreas Butz, Antonio Krüger, Patrick Olivier.

LIBRA Q341 .P7 2004
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Format:
Book
Contributor:
Butz, Andreas, editor.
Krüger, Antonio, editor.
Olivier, Patrick, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes in computer science 0302-9743 ; 2733.
Lecture Notes in Computer Science, 0302-9743 ; 2733
Language:
English
Subjects (All):
Computer graphics.
User interfaces (Computer systems).
Artificial intelligence.
Natural language processing (Computer science).
Optical data processing.
Computer Graphics.
Science, Humanities and Social Sciences, multidisciplinary.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Natural Language Processing (NLP).
Image Processing and Computer Vision.
Local Subjects:
Computer Graphics.
Science, Humanities and Social Sciences, multidisciplinary.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Natural Language Processing (NLP).
Image Processing and Computer Vision.
Physical Description:
1 online resource (IX, 243 pages).
Edition:
First edition 2003.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2003.
System Details:
text file PDF
Summary:
The International Symposium on Smart Graphics 2003 was held on July 2-4, 2003 in Heidelberg, Germany. It was the fourth event in a series that started in 1999 as an AAAI Spring Symposium. In response to the overwhelming success of the 1999 symposium, its organizers decided to turn it into a self-contained event in2000. WiththesupportofIBM,the?rsttwoInternationalSymposiaonSmart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY. The 2003 symposium was supported by the Klaus Tschira Foundation and moved to the European Media Lab in Heidelberg, thus underlining the international character of the Smart Graphics enterprise and its community. The core idea behind these symposia is to bring together researchers and practitioners from the ?eld of computer graphics, arti?cial intelligence, cog- tive psychology, and ?ne art. Each of these disciplines contributes to what we mean by the term "Smart Graphics": the intelligent process of creating expr- sive and esthetic graphical presentations. While artists and designers have been creating communicative graphics for centuries, arti?cial intelligence focuses on automating this process by means of the computer. While computer graphics provides the tools for creating graphical presentations in the ?rst place, cog- tive sciences contribute the rules and models of perception necessary for the design of e?ective graphics. The exchange of ideas between these four discip- nes has led to many exciting and fruitful discussions, and the Smart Graphics Symposia draw their liveliness from a spirit of open minds and the willingness to learn from and share with other disciplines.
Contents:
Graphical Interaction
Illustrative Interfaces: Building Special-Purpose Interfaces with Art Techniques and Brain Science Findings
The Effect of Motion in Graphical User Interfaces
Pointing and Visual Feedback for Spatial Interaction in Large-Screen Display Environments
Freeform User Interfaces for Graphical Computing
A Sketching Interface for Modeling the Internal Structures of 3D Shapes
Smart Sketch System for 3D Reconstruction Based Modeling
Intregated System and Methodology for Supporting Textile and Tile Pattern Design
Visualization Techniques
Smart 3d Visualizations in Clinical Applications
Shadows with a Message
Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes
A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments
Virtual Characters
Building Smart Embodied Virtual Characters
Let's Run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones
A Perception and Selective Attention System for Synthetic Creatures
Intelligent Virtual Actors That Plan ... to Fail
Extracting Emotion from Speech: Towards Emotional Speech-Driven Facial Animations
Camera Planning
A Constraint-Based Approach to Camera Path Planning
Declarative Camera Planning Roles and Requirements
Automatic Video Composition
Poster Presentations
Beyond Encoding: It Has Got to Move
3D Graphics Adaptation System on the Basis of MPEG-21 DIA
Analogical Representation and Graph Comprehension
Optimization Strategies for a Scalable Avatar
Physical Animation and Control of Simulated Creatures
A Contribution to the Theory and Practice of Cognitive Prostheses
Exporting Vector Muscles for Facial Animation.
Other Format:
Printed edition:
ISBN:
978-3-540-37620-0
9783540376200
Access Restriction:
Restricted for use by site license.

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