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Computers and Games : 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers / edited by H. Jaap van den Herik, Paolo Ciancarini, H. (Jeroen) H.L. Donkers.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

View online
Format:
Book
Contributor:
Herik, H. J. van den (Hendrik Jacob), editor.
Ciancarini, Paolo, 1959- editor.
Donkers, H. (Jeroen) H.L., editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Theoretical computer science and general issues ; SL 1, 4630.
Theoretical Computer Science and General Issues ; 4630
Language:
English
Subjects (All):
Computer science.
Computer science--Mathematics.
Numerical analysis.
Mathematical statistics.
Artificial intelligence.
Algorithms.
Popular Computer Science.
Discrete Mathematics in Computer Science.
Numeric Computing.
Probability and Statistics in Computer Science.
Artificial Intelligence.
Algorithm Analysis and Problem Complexity.
Local Subjects:
Popular Computer Science.
Discrete Mathematics in Computer Science.
Numeric Computing.
Probability and Statistics in Computer Science.
Artificial Intelligence.
Algorithm Analysis and Problem Complexity.
Physical Description:
1 online resource (XII, 283 pages).
Edition:
First edition 2007.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
System Details:
text file PDF
Contents:
Computer Analysis of Chess Champions
Automated Chess Tutor
A New Heuristic Search Algorithm for Capturing Problems in Go
An Open Boundary Safety-of-Territory Solver for the Game of Go
Monte-Carlo Proof-Number Search for Computer Go
Virtual Global Search: Application to 9×9 Go
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search
Combinatorics of Go
Abstracting Knowledge from Annotated Chinese-Chess Game Records
Automatic Strategy Verification for Hex
Feature Construction for Reinforcement Learning in Hearts
A Skat Player Based on Monte-Carlo Simulation
A Retrograde Approximation Algorithm for One-Player Can't Stop
Improving Depth-First PN-Search: 1?+?? Trick
Search Versus Knowledge Revisited Again
Counting the Number of Three-Player Partizan Cold Games
LUMINES Strategies
Computing Proper Equilibria of Zero-Sum Games
Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game
Cheat-Proof Serverless Network Games
Monte-Carlo Methods in Pool Strategy Game Trees
Optimization of a Billiard Player - Tactical Play
Gender and Cultural Differences (If Any!): South African School Children and Computer Games.
Other Format:
Printed edition:
ISBN:
978-3-540-75538-8
9783540755388
Access Restriction:
Restricted for use by site license.

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