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Computers and Games : 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers / edited by H. Jaap van den Herik, Paolo Ciancarini, H. (Jeroen) H.L. Donkers.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Series:
- Computer Science (Springer-11645)
- LNCS sublibrary. Theoretical computer science and general issues ; SL 1, 4630.
- Theoretical Computer Science and General Issues ; 4630
- Language:
- English
- Subjects (All):
- Computer science.
- Computer science--Mathematics.
- Numerical analysis.
- Mathematical statistics.
- Artificial intelligence.
- Algorithms.
- Popular Computer Science.
- Discrete Mathematics in Computer Science.
- Numeric Computing.
- Probability and Statistics in Computer Science.
- Artificial Intelligence.
- Algorithm Analysis and Problem Complexity.
- Local Subjects:
- Popular Computer Science.
- Discrete Mathematics in Computer Science.
- Numeric Computing.
- Probability and Statistics in Computer Science.
- Artificial Intelligence.
- Algorithm Analysis and Problem Complexity.
- Physical Description:
- 1 online resource (XII, 283 pages).
- Edition:
- First edition 2007.
- Contained In:
- Springer eBooks
- Place of Publication:
- Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
- System Details:
- text file PDF
- Contents:
- Computer Analysis of Chess Champions
- Automated Chess Tutor
- A New Heuristic Search Algorithm for Capturing Problems in Go
- An Open Boundary Safety-of-Territory Solver for the Game of Go
- Monte-Carlo Proof-Number Search for Computer Go
- Virtual Global Search: Application to 9×9 Go
- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search
- Combinatorics of Go
- Abstracting Knowledge from Annotated Chinese-Chess Game Records
- Automatic Strategy Verification for Hex
- Feature Construction for Reinforcement Learning in Hearts
- A Skat Player Based on Monte-Carlo Simulation
- A Retrograde Approximation Algorithm for One-Player Can't Stop
- Improving Depth-First PN-Search: 1?+?? Trick
- Search Versus Knowledge Revisited Again
- Counting the Number of Three-Player Partizan Cold Games
- LUMINES Strategies
- Computing Proper Equilibria of Zero-Sum Games
- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types
- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game
- Cheat-Proof Serverless Network Games
- Monte-Carlo Methods in Pool Strategy Game Trees
- Optimization of a Billiard Player - Tactical Play
- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-540-75538-8
- 9783540755388
- Access Restriction:
- Restricted for use by site license.
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